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  #1  
Old June 1st, 2007, 12:49 AM
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Default Re: Long Campaign - Japanese

Excellent

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Old June 4th, 2007, 01:58 PM
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Default Re: Long Campaign - Japanese

Battle 5 - Be careful what you wish for
May 1932
Chinese Communists
China - City
Mission: defend

Map: A big city. Two VH clusters my side of the centre line about mid-board, one further into my zone and North of the centre line. Three roads run east-west near board centre and one other further south.

Finally not meeting the Chinese - though a defend means I'll be facing even greater hordes than usual.
Only 500 support points and the engineers at this date have no flamethrowers.

So trying to be realistic - I am probably in a rest area when attacked by Chicom guerrillas. VH and map arrangement does not justify fortifications. However I have 3 airstrikes so I purchase a recce ship and 2 strike shotai to represent fast reaction support from an airfield in the city. This uses most of my points. Acutely aware that every point I spend only increases the hordes, I refrain from using repair points and purchase a pair of HMGs.

I setup back of the two central VH clusters hoping to stay clear of any artillery. There are fingers of high ground on the three central roads so I set up a mix of HMG, 37mm and 70mm inf guns to cover the roads in depth. Two platoons are back of the central VHs and the third platoon covers the north flank in between the main position and the northern VH cluster. The northern cluster is left undefended - defend everything and defend nothing.

Turn 1 So-Mo ACs drive out along the south flank road. The main force sits tight - catching a few long rounds but out of the main artillery. Aichis scout overhead finding nothing. Tanks move forward to take up positions supporting the infantry

Chinese send cavalry against my So-Mos supported by a couple of armoured trucks

Turn 2 My tanks change course to support the armoured cars which have routed a Chinese cavalry platoon.

Covering smoke lines appear on the Chinese side so I assign my mortars morts to hit one and 2 Aichi to hit another.

Turn 3 the So-Mos keep working over the cav. The Chinese just armoured trucks sit there doing nothing. My tanks are still moving up – BT’s these ain’t

In the Chinese phase, the armoured trucks decide to push forward – good the sooner they will be under the guns of my 98s.

Turn 4 the eagles come in but with no effect other than to spot a few more trucks.

Somewhere around I have some further notes but I just don't have the heart to look for them.

The Good:
The armoured cars supported by the tanks thoroughly worked over the Chinese rear area eliminating a cavalry company and about 6 75mm guns, 2 Stokes mortars, a pair of infantry guns and once again the Chinese HQ. The armoured trucks gave a bit of trouble since my 57mm tank guns would only fire AP at 0 hex range and the HE just bounced off. One tank was skewered by a 37mm ATG in the end zone - have to have a word with the Germans about their sales policies - but those are the breaks.

The Not So Good:
The Chinese seem to have Russian advisors. Apart from the small stuff mentioned above, I was facing multiple off-board batteries in the 100mm class. Over time the Chinese FOs got on target and started hitting my positions. I had to withdraw a couple of sections - they were so chewed up by the arty that I decided it was safer to let the rest ride it out. The Chinese advanced in what seemed to be a continuous wave.

Pure and simple - I was swamped. For every people's militia squad I routed or pinned, six more seemed to open up with reaction fire. The Aichis and artillery swept over the Chinese advance - about the only good they did was to kill a few more of those damned trucks. My line held for quite a while but began to crumble under the intense artillery fire and mass of infantry. When Chinese started molesting the pack mules well behind my main line of resistance, I lost heart and flipped the game to automatic. As I watched the AI beat itself up, all I could see was hordes of little Chicom flags. At a rough guess I was looking at a couple of battalions of infantry supported by a company of armoured trucks, a couple of companies of cavalry and as mentioned a shedload of medium-heavy artillery. I minimized the game and went for a cup of tea expecting the campaign to be over.

On my return I found that the CO, my tanks and ACs and about a platoon of infantry survived.

Observations:
I won't blame the game but I didn't have a chance. Static positions against that many infantry just don't work. Perhaps if I had spent support points for mines, wire and fortifications, I might have made a better run of it. On reflection, a mobile defence would be more effective - sadly the Japanese are not particularily well equipped for mechanized warfare.

The obvious thing to do is set up a couple of practice defence games to work out where I went wrong and how to fix it.

One final strange point - I saved the end game and resumed the campaign under human control. I was surprised to see I received a "decisive victory" - my propaganda troops must be working overtime.
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Old June 4th, 2007, 05:31 PM
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Default Re: Long Campaign - Japanese

Interesting, I think, Pat, you are seeing one of the strengths of the game, and from what I know of the time and place you were fighting in and how you were trying to defend, the game portrayed your situation well. (imagine the Germans uber advertising something) Given the day, you were in, I certainly would have had some engineering points, mines and wire, especially, with hordes hitting you. Excellent AAR,Pat, hope you are going to continue kicking around in China.

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Old June 5th, 2007, 06:50 AM
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Default Re: Long Campaign - Japanese

Just a side note on my last debacle. I found a late game save file and let the computer play out the end game again. Final score was Japan: 1134 China 4249 for a marginal defeat (annihilation doesn't seem quite so bad now). Casualties: Japan 225, China 709. In an odd bit of statistics, even with two near wipe-outs my total casualties are 702. To get a rough picture of the forces involved, in the player one / player two view screens: Japan had 3 pages of units, China 12 pages.

Now my ego is soothed a bit, it's back to yet another meeting engagement.
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Old June 15th, 2007, 06:42 AM
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Default Re: Long Campaign - Japanese

Battle 6
This one was played out over 11 days and I neglected to keep detailed notes. Yet another meeting engagement so it was back to the move to the centre, set up over-watch positions and slaughter the incoming hordes. Again, the So-Mos managed to punch a hole through the Chinese flank, move into the rear and chew up the artillery park. The Aichi recce birds helped spot 1 37mm ATG but towards game end two So-Mos ran into another and were shot to pieces. I need to get my recce boys some infantry cover but without turning them into a full fledge combined arms unit.

Points of interest: The Type 89B has a much better AP round so the Chinese armoured trucks were dispatched out of hand. I had a scout unit that wouldn't fire despite being fully rallied and with a full complement of shots. I checked its stats and found it had fired off its entire basic load down to the last grenade - I've not seen that before. The Chinese seem to have the biggest artillery park outside of the Soviets about 6 75mm on board with a couple of mortars thrown in and two off board platoons as backup.

Next game I advance.
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Old June 16th, 2007, 10:59 PM
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Default Re: Long Campaign - Japanese

[img]/threads/images/Graemlins/Hammer.gif[/img]Em, Pat, Banzai!! [img]/threads/images/Graemlins/Flag_Japan.gif[/img]

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Old June 20th, 2007, 07:18 AM
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Default Re: Long Campaign - Japanese

Battle 7
1932
Chinese Communist delay
Not much to say here. I purchased more mortars, a security platoon to watch over the arty park, and some snipers for foot recce.

Support troops were the usual mix of recce and strike

The Chinese were deployed in a thin line across the board. I easily penetrated it on both flanks - in the south with my tanks and in the north with my recce. The main body moved up between the southern edge and a large rice paddy executing a text book flank attack. The recce and tanks shot up the Chinese arty a usual but this time I didn't get the Chinese HQ. Air recce spotted a couple of ATGs so none of my armour got spiked though a couple did investigate the new rice crop a little too closely and got bogged.

Actual combat was pretty much as expected with the artillery suppressing the Chinese as they ran to re-take the VHs while my infantry shot them to pieces.

Post game:
The 37mm have proven far too vulnerable to artillery - two died this game under mortar fire while their mules survived unharmed - so they were all exchanged for AAMG. I added a 150mm off board platoon to be reserved for counter battery.

The R&D boys have finally come up with some locally produced tankettes so the large So-Mos were traded in for lighter smaller Type 92s.

Next game: 1933 - Delay.
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