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  #1  
Old June 1st, 2007, 10:38 AM
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Default Re: Lost in Time and Space

Has anyone else ever observed their Void Gate "drying up" somewhere around turn 80-100? It has seemed to happen to me a couple of times.
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  #2  
Old June 1st, 2007, 12:54 PM
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Default Re: Lost in Time and Space

I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.

I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do.
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  #3  
Old July 14th, 2008, 01:28 AM

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Default Re: Lost in Time and Space

Quote:
Salamander8 said:
I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.

I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do.

Returning works great. Using immobiles as body guards help. After summoning skill gets over 10-20, switch to a new sucker, er, priest to avoid drying out.

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Old June 1st, 2007, 01:23 PM

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Default Re: Lost in Time and Space

Quote:
Psientist said:
Has anyone else ever observed their Void Gate "drying up" somewhere around turn 80-100? It has seemed to happen to me a couple of times.
Try using a new summoner. I believe after a certain summoning level it becomes more difficult to summon things(this applies atleast to summoning vastnesses afaik) for balance purposes.
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Old June 1st, 2007, 02:09 PM
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Default Re: Lost in Time and Space

I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
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Old June 1st, 2007, 02:14 PM
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Default Re: Lost in Time and Space

Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.

Jazzepi
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  #7  
Old June 1st, 2007, 02:47 PM
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Default Re: Lost in Time and Space

Quote:
Jazzepi said:
Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.

Jazzepi
Vastness IS that super uber stuff you can get out of the void gate. However, as I said, high summoning skill is much easier to get than the devs thought.
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  #8  
Old June 2nd, 2007, 06:12 PM
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Default Re: Lost in Time and Space

> However, as I said, high summoning skill is much easier to get than the devs thought.

You might be right there.
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  #9  
Old June 3rd, 2007, 10:02 PM
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Default Re: Lost in Time and Space

Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.

No need for bodyguards then.
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  #10  
Old June 5th, 2007, 12:37 AM

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Default Re: Lost in Time and Space

Kristoffer, is it likely that the Void Gate will be changed/tweaked in future patches for dominions 3?
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