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  #1  
Old June 1st, 2007, 02:47 PM
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Default Re: Lost in Time and Space

Quote:
Jazzepi said:
Quote:
Endoperez said:
I understood it wasn't "for balance purposes" as much as "no one will ever get the summoning skill this high, so there's no need to add anything more" without taking A) the spell Returning and B) Gift of Health and/or Chalice into account.
I think it would be really cool if they added some super rare, super uber stuff you could get out of the void gate.

Jazzepi
Vastness IS that super uber stuff you can get out of the void gate. However, as I said, high summoning skill is much easier to get than the devs thought.
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  #2  
Old June 2nd, 2007, 06:12 PM
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Default Re: Lost in Time and Space

> However, as I said, high summoning skill is much easier to get than the devs thought.

You might be right there.
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  #3  
Old June 3rd, 2007, 10:02 PM
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Default Re: Lost in Time and Space

Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.

No need for bodyguards then.
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Old June 3rd, 2007, 11:22 PM
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Default Re: Lost in Time and Space

Vastness is fine, but it's just one example. I think their are a ton of possibilities here, not necessarily to make units that are so much more powerful than a Vastness (although their could certainly be, as rarities), but more variety and specialization, at that level of power.
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Old June 4th, 2007, 12:42 PM

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Default Re: Lost in Time and Space

Quote:
vfb said:
Huh, so 'Returning' does work from the Void Gate, if your Starspawn is suddenly attacked. I just saw it happen. I guess the Void Gate is not really in your capital, it's in the void.

No need for bodyguards then.
Yup, I just tried it. My summoner got out fine. However, some insane cultist jumped in the gate afterwards! He even managed to summon something.
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  #6  
Old June 4th, 2007, 09:29 PM
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Default Re: Lost in Time and Space

That's funny, I've never seen that happen! I wonder if they can even 'Enter Site' without the appropriate magic paths.

Do luck scales affect what your insane cultists do? I'm wondering if it causes more 'become prophets' to occur when you have higher luck. Seems like I've got a whole bunch of prophets running around, and as usual I'm Luck-3. But maybe it's just random.
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  #7  
Old July 14th, 2008, 01:31 AM

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Default Re: Lost in Time and Space

I had a pretender who had 2-3 unbreakable globals. So the opponents decided to get rid of the globals the old fashioned way - kill the caster. After 3 Vengeance of the deads - in a row, I saw the writing on the wall.

Sooooooo I jumped in the void gate and got lost in time = ).
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Old July 14th, 2008, 05:32 AM
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Default Re: Lost in Time and Space

I'd love to know more about the mechanics of the void gate. In some tests I did luck did seem to help with quality and quantity of summons, however I the best result I got was with misfortune. Do you know if turmoil and or magic affect the summons in any way?
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Old June 5th, 2007, 12:37 AM

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Default Re: Lost in Time and Space

Kristoffer, is it likely that the Void Gate will be changed/tweaked in future patches for dominions 3?
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  #10  
Old June 5th, 2007, 12:22 PM
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Default Re: Lost in Time and Space

I don't think there needs to be more powerful void summons, though top-level alternatives to Vastnesses would be interesting. I think it's more important to provide options to prevent the "drying up" effect of high summoners, even if it's higher numbers or more frequency of the existing void summons.
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