|
|
|
 |

June 2nd, 2007, 09:20 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV 1.38 - new combat log!
combat details window is kind of like the current one, but only half the length, since the pre battle and post battle are on the same line. also there's the cool info like disabled, imobilzed disarmed etc.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

June 3rd, 2007, 01:27 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: SEV 1.38 - new combat log!
I'm interested if somehow it fixes a problem with combat replays through PBW, that they don't work sometimes. I realise it's probably a PBW thing but maybe it is caused by having such a long report section. We'll see.
|

June 3rd, 2007, 04:44 PM
|
 |
Captain
|
|
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: SEV 1.38 - new combat log!
This sounds most good to me. Sure, combat reports where you had a couple hundred fighters mixing it up will still be stupidly long, but now they'll be half as stupidly long!
__________________
Suction feet are not to be trifled with!
|

June 3rd, 2007, 06:26 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV 1.38 - new combat log!
nonono. you just get a SMALL note in the news log, with a DETAILS button. clicking THIS button will give you a DETALED list which is half as long.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

June 4th, 2007, 10:05 AM
|
Sergeant
|
|
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV 1.38 - new combat log!
In our PBW game we has some combat log issues where our combat files got scrambled. You would see battles that were not the ones you were involved in. Though, that is not my point I want to make.
My point:
We deleted the combat and movement logs in our game two turns ago. The turn we deleted the logs it came through with no replay options for combat along with no recorded movement logs. The turn after that it ran smooth and the logs loaded for both combat and movement.
My key point about all this is that the turn files went from 18 megs to the past turn at 6 megs. I think we should write into the PBW code to periodically erase the combat logs on the PBW server. Yes, we will have a turn of no reports, but then after the file decreases in size by a huge margin, plus the turn ran smooth as silk.
Try (test) that in a few of your games and see what results we get. It may be worth it to sorta clean out (reboot) the combat/movement logs.
|

June 4th, 2007, 01:17 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SEV 1.38 - new combat log!
How do you delete the logs in a game if you are not a PBW admin? That might be what is holding up my latest KOTH game... if Parabolize knew about this he might be able to fix it!
__________________
The Ed draws near! What dost thou deaux?
|

June 4th, 2007, 01:43 PM
|
Sergeant
|
|
Join Date: Nov 2006
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV 1.38 - new combat log!
Quote:
Ed Kolis said:
How do you delete the logs in a game if you are not a PBW admin? That might be what is holding up my latest KOTH game... if Parabolize knew about this he might be able to fix it!
|
Have the game host email Geoschmoe. Sent you a PM.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|