.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 3rd, 2007, 02:53 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Quote:
MaxWilson said:


Seems to me the real problem is figuring out why your guys routed. You said you were holding the gate, which means the enemy was trying to storm the castle and you were the defender, so the 50-turn limit was on the enemy, not you. Once 75% of the army is destroyed, the non-mindless and non-berserk units auto-route, so it's possible that you'd raised enough skeletons to outnumber your whole army by a factor of 4 or so and then when they all died, everybody routed.

After I 'won' the battle, I actually had very few casualties. Only about 100 or so chaff and a couple dozen (roughly) wraiths. So it must have been the turn limit that routed my pretender and casters.

I guess I will have to stick with the back door option, or win faster. Mostly I used this strategy for flavor, I really enjoy playing MA Ermor (undead*); and raising vast hordes of the undead from my capital fortress to suddenly overrun the world is just fun :-). Is the turn-route feature moddable?

Thanks for all the replies.
Reply With Quote
  #2  
Old June 3rd, 2007, 04:36 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

But you also said you were summoning tons of undead during the battle, presumably with Raise Skeleton and Raise Dead. I'm 80% sure killed skellies and zombies still count toward the 75% limit, so theoretically if you had 1000 units, then you summoned another 3000 skeletons during the course of the battle, and LA Man killed all those skeletons, your army would auto-rout because 75% casualties had been taken. I don't know how plausible it is that your guys would have summoned 3000 skeletons, though.

The turn route feature is not moddable. Modding is focused on altering unit/nation/spell stats, not changing the basic rules of the game.

You can still go with the vast hordes of undead if you like; just cast Rigor Mortis at the start of the battle and it should all work just fine. Your undead hordes are immune to it, but Man's troops should quickly fatigue into unconsciousness so your troops can slaughter them, and once they hit 200 fatigue they start taking physical damage instead of fatigue (although of course since they're unconscious they also recover 5 fatigue per round too). They should all be dead well before the auto-route limit.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old June 3rd, 2007, 06:13 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Thanks for your help Max, I had never given Rigor Mortis a second glance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.