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June 3rd, 2007, 10:01 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Quickness
I prefer EA Pangea over LA Pangea for this strategy for a number of reasons. Blood magic has the heartfinder axe which adds to the beserk bonus and it also has the heart that makes assasins out of your stealthy Pans. Sloth 3 is a no brainer because White centaurs are so cheap resource wise compared to black centaurs and the white centaurs are just as effective vs independents for early expansion.
Also, the thing that makes the above mino thug so great is they are self sufficient. They dont need another along to bless them. That and they have very little encumberance. Finally, not being sacred is great because you are not slowed down by needing a temple to recruit them at a castle.
The one drawback (and it is a big one) you cant get this going until you get some astral mages. I was lucky in my game I started next to a lizard province which is fairly common in early age (another bonus of ea pan over la pan)
By mid game with dwarven hammers built it is easy to pump out 3 minotaur thugs every turn. Recruit 5 regular minotaurs to guard. 1 turn to consolitate. Put the 3 thugs in the front with attack orders. the 15 bodyguards in the middle with guard orders.
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June 5th, 2007, 02:33 AM
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Private
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Join Date: Nov 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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MA Ulm help
I normally just play singleplayer, so Im not very good at most MP tactics, like thugging, raiding, SCing, etc. However, I gave it a try as MA Ulm, thinking it would be a nice change of pace. I normally play with indys set to 9, so, they had a little bit of trouble, but they did good raiding the enemies lands. This is what I used
Black Servant(Summoned by pretender)
Firebrand
Charcoal Shield
Black Steel Full Plate (Should I go elemental armor instead?)
Black Steel Helmet
Boots of Giant Strength
Medallion of Vengeance
Girdle of Might
What changes should I make to this? What are some other effective Ulm Thug strats?
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June 5th, 2007, 08:39 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: MA Ulm help
Black Servants have life drain right? I'd drop Firebrand and stick with the native life drain.
Luck Amulet instead of the Medallion. Horror Helm if you can.
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June 5th, 2007, 03:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: MA Ulm help
Correct me if im wrong but black servants still have only 13 MR correct? Not a particularly good idea to invest alot in a low health, low mr undead unit.
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June 5th, 2007, 05:55 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Quickness
Quote:
Rytek said:
Sloth 3 is a no brainer because White centaurs are so cheap resource wise compared to black centaurs and the white centaurs are just as effective vs independents for early expansion.
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nitpick: black and white centaurs are *identical*. And both cost 12 res. LA lacks the sweet non-sacred 12-resource centaur warriors though.
Ydirbut - an amulet of antimagic is nice if facing priests or astral nations.
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June 5th, 2007, 06:43 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Quickness
Amulet of antimagic is nice, period, when building any kind of thug, sc, etc. just for the fact that so many deadly abilities-petrification, charm, etc. are blocked by high MR.
If you've got a unit under 15 MR minimum, you shouldn't build it (give it items, make it a prophet, empower it, etc.) without including atleast 1 MR boosting item.
Personally, I like my SCs to have over 20.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 5th, 2007, 06:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Quickness
22 Seems a fairly good number. Its certainly not unstoppable(as my batteries of magic monkeys casting soul slay will tell you) but it makes you resistant to most basic mages and pretty much makes sure you wont get blasted to death when raiding(unless they are prepared for 22 MR they probably wont have anything on hand straight away to deal with it).
It is annoying, however, when one of your SCs with 22 MR, full resistances, regen, huge reinvigoration and various other buffs goes against a single B3F1(or W1) caster and dies at the cost of 2 blood slaves.
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