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June 3rd, 2007, 10:22 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Armadillo - new game (recruiting)
I'd be interested in playing.
What turn schedule are you thinking? I tend to prefer slower games, such as:
Turns 1 - 15 : daily
Turns 16 - End: 48 hour or 3 times per week
(If other players would prefer a fast game, then I can step aside for someone else.  )
Victory conditions with % of map would be good.
It would be fun to play middle age. I'd like Agartha, Eriu, Bandar Log, or Ulm.
Pasha
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June 3rd, 2007, 10:29 AM
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Private
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Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Armadillo - new game (recruiting)
I'd be interested in playing.
My nation preferences would be:
EA: Niefelheim
MA: Ermor, R'lyeh, Pythium
LA: R'lyeh, Pangaea
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June 3rd, 2007, 10:31 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Armadillo - new game (recruiting)
I would like to play!
EA - C'tis
MA - Ulm
LA - Not decided yet
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June 3rd, 2007, 11:07 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Armadillo - new game (recruiting)
My preference is early age, but since middle age has been the most popular vote right now, how about we say this will be A MA game. It is much easier to pick a nation if I know the age.
I will give my nation choices later.
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June 3rd, 2007, 11:58 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Armadillo - new game (recruiting)
If it is middle age I would like to be Agartha.
Early age then R'lyey.
LA then Jomon.
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June 3rd, 2007, 12:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
I guess we should choose a map, and a number of players.
How about 'Glory of the Gods (multiplayer)' - 227 lands, 47 seas. I haven't played on it myself, so opinions are welcome.
If we go for that map, I'd suggest 12 land nations and 2 sea nations. Again, anyone have any thoughts?
Oh, and let's say it will be an MA game, since that seems to be the consensus.
Kristoffer - do you realise you've listed the 4 nations generally considered (as far as I've heard) to be the weakest in MA?
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June 3rd, 2007, 12:31 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
For the hosting schedule - I would suggest going with 24 hours up until turn 40 or 50, then switching to 48 hours. But, since I won't be playing, we should again go with the popular vote - what would people prefer?
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June 3rd, 2007, 02:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Armadillo - new game (recruiting)
Quote:
llamabeast said:
I guess we should choose a map, and a number of players.
How about 'Glory of the Gods (multiplayer)' - 227 lands, 47 seas. I haven't played on it myself, so opinions are welcome.
If we go for that map, I'd suggest 12 land nations and 2 sea nations. Again, anyone have any thoughts?
Oh, and let's say it will be an MA game, since that seems to be the consensus.
Kristoffer - do you realise you've listed the 4 nations generally considered (as far as I've heard) to be the weakest in MA?
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I'm not overly concerned with winning. Also they might need my attention. If I get thrashed I might think about what needs to be done 
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