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June 3rd, 2007, 08:04 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
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Re: MP gude to Rlyeh MA/LA
Very nice guide Evilhomer. I'm kinda scared of being next to you in the 62 player game now...
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June 3rd, 2007, 08:38 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
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Re: MP gude to Rlyeh MA/LA
I'd add that I have had decent results with MA R'Lyeh landside. Much in the way that Evilhomer does (although I need to work on my magic use to improve it even more). EA R'Lyeh is another story, but that's for another thread. The use of the excellent starspawn mages, lots of chaff troops, and some of the lovely void gate summons, combine into a very effective war machine. Blocks of Lobo Guards and the Hybrid freespawns, backed up by higher-quality melee groups (like Greater Othernesses and Formless spawns as examples), with Illithids and Vastnesses as artillery, all led by Starspawn mages and Illithid Lords (with decent items) make an impressive landward military.
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Guide to EA R'Lyeh
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June 3rd, 2007, 08:49 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: MP gude to Rlyeh MA/LA
This is why I like guides like this, even when you're experienced with a race it's eye opening to see how other people play them well. Just like I haven't yet really worked an effective big army land game yet(never thought to use darkness and really big buffs for the lobo guards) I think you'd be surprised with how effective a teleportation offensive can be, I've deployed it very effectively against some good opponents. The thing you have to keep in mind is you're not trying to drop an overwhelming force on a well prepared opponent, you're waiting on an opportunity to hit somebody when they'll have a hard time responding effectively (I really like the submarine analogy). The beauty of it is you can drop on absolutely anybody at their weakest moment. Don't get me wrong, it's certainly better if your opportunity comes along your long coast but there is almost always (on large games) a war going on somewhere which will be quickly decided if you jump into the fray and if you play your cards right you not only gain several lightly defended territories, you also make an ally who goes on to finish your mutual enemy and make sure he never does take those territories back. Teleportation and Gateway I find are surprisingly economical, you shouldn't have a problem dropping 10-20 starspawn for an initial attack (2-3 per province, make sure you target just PD), then several (plus an army or two gatewaying) every turn thereafter. I find astral pearls are seldom the limiting factor when I do this unless I'm also trying to aggressively Mind Hunt at the same time.
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June 4th, 2007, 02:42 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: MP gude to Rlyeh MA/LA
I like to use the Illithid troops and anti archers. I got kinda lucky and summoned 3 of the giant blob monsters(greater otherness?) in 1 go, and set them, and a bunch of the freebie nut bag troops out front set to charge. Then I set up a line of the meteorite guards, slave guards, lobos, the blue fish guys and what not on the far north and south set to Hold and Attack the rear. The Illithid line is set up behind this, set to fire on archers, and well, they do. Numerically superior archers and indies get rolled while firing at the chaff(which doesn't seem to take many losses)while the artillery line bakes everything in it's path. By the tume the blobbies and the wack bag troops actually clash with the main body of the enemies, they're running scared or dropping like flies.
What I want to know is whats a good thug or SC build for the Illithid commander, or the traitor prince, mine seem to get rolled real easy.
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