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June 3rd, 2007, 09:59 PM
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Private
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Join Date: Sep 2005
Posts: 36
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Re: Armadillo - new game (recruiting)
I'd like to play, and I want to try out Eriu.
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June 4th, 2007, 06:41 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
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Re: Armadillo - new game (recruiting)
If there is still room, I give MA Arco a try or any random nation.
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June 4th, 2007, 08:14 AM
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Private
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Join Date: Jun 2007
Posts: 18
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Re: Armadillo - new game (recruiting)
hello want to get in too  not decided on nation yet.
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June 4th, 2007, 08:26 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
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Re: Armadillo - new game (recruiting)
Wow! This has filled up very fast!
Okay, we're up to 18 players now. What do people think - shall I keep it open until we get the full 22?
To answer an earlier question, people are more than welcome to join any number of games on my server, don't worry about that. If you haven't played MP before though, be careful about how many games you join at the same time. To begin with they're very quick, but later on turns can begin to take quite a while. Two games should be fine I think, but I would be inclined to leave it at that for a while.
A few of you have chosen nations that someone else had already taken - please check the first post, and if you have a question mark by your name you'll need to choose a new nation.
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June 4th, 2007, 09:01 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Armadillo - new game (recruiting)
Right, I have created the game (see the website, www.llamaserver.net ), and if you want to you can now upload your pretenders. To do that:
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Armadillo', in the subject line of your e-mail
Of course feel free to wait until we know the number of players/map. If you do upload a pretender, you can always change it later by sending it in again (from the same e-mail address).
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June 4th, 2007, 09:02 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
I would also like to point out to those who haven't noticed that the icon for this game is, in fact, a view of an armadillo from above.
It has an unusually long nose.
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June 4th, 2007, 09:41 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Armadillo - new game (recruiting)
May I play as Shinuyama?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 5th, 2007, 05:04 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
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Re: Armadillo - new game (recruiting)
From third page, could it be added to the first post, please?:
Quote:
llamabeast said:
Right, I have created the game (see the website, www.llamaserver.net ), and if you want to you can now upload your pretenders. To do that:
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name, 'Armadillo', in the subject line of your e-mail
Of course feel free to wait until we know the number of players/map. If you do upload a pretender, you can always change it later by sending it in again (from the same e-mail address).
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__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 5th, 2007, 07:28 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Armadillo - new game (recruiting)
Thanks Reverend. Okay, the first post has now been updated with some useful info (how to upload pretenders, links to mods etc).
Now the last question: What shall we set for the victory conditions? I've not got a lot of experience with this, but I'd suggest a player wins when they control some proportion of the provinces. This prevents an annoying teleport-onto-victory-points win, while still giving a clearly defined goal. And I think I would set it fairly low - 33% perhaps - so that the game doesn't deteriorate into a grind. By the time one of 21 players controls one third of the map, I think they've probably clearly won anyway.
Thoughts?
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