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  #1  
Old June 4th, 2007, 06:54 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I'm not having all *that* many problems-sometimes, appearances decieve

The only nation up there that I'm familiar with is Kharam Dzu
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  #2  
Old June 4th, 2007, 07:02 PM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I'd love to do this but I'm hoping to get eliminated from a few other MP's I am in before I commit to another MP (5 games is about all I can handle as is). Perhaps you and Honeybadger can help me out with that.
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  #3  
Old June 4th, 2007, 07:14 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

A chance to play Hoburgs?

Count me in.

Thats the Hoburg Kingdom, crossbows and butter for me.

I am totally unfamilar with any of those modded nations but I am into fun new experiences...
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  #4  
Old June 4th, 2007, 07:45 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I would like to play as the vampire people. A race of vampires seems pretty interesting and should be fun. I'm gonna try them out now.
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  #5  
Old June 4th, 2007, 07:52 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I cant seem to get the sanguinia mod to open it keeps saying that it cannot open the icon...

Help?
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  #6  
Old June 4th, 2007, 07:54 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I want to play. Count me in, even if you end up assigning the nations randomly.
But I still would like to try the nations. Can I assume that I can just
download all the mods above, and enable them concurrently?

I do not consider myself a newbie, but I have very little experiences with mods.
I just started a modded game... three times ;-) I hope this one has fewer
problems getting rolling.
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  #7  
Old June 4th, 2007, 07:59 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Dragonninjaakira, if you can't open the zip file natively (although WinXP should have support for that - I am just assuming that you're on Windows now) then you need to install a program like WinRar or WinZip on your computer.

Tuidjy, I will create one file with CB 1.1 and all the mod nations inside. We will use that file for playing, I'll release it later when Sombre has the Silvans ready.

I won't restart the game, if one particular nation proves to be too strong right from the start, then there's diplomacy to take care of that. The Hoburgs are the only ones which won't have received the CBM treatment, so if you have some time I'd appreciate if you could test them for balance. They seem to have a very solid war machine according to the thread. Should be a fun game, anyway. Minor changes to the mod could be made on the fly while playing. You're encouraged to give helpful feedback to the mod authors in their threads.

I'll update the main post to show which nations have been taken already.
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  #8  
Old June 4th, 2007, 08:06 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I would like to play. Please just assign me a nation that no one wants to play. Or whomever is left open.

Jazzepi
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