|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 06:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Oct 2006 
						Posts: 3,445
					 Thanks: 85 
		
			
				Thanked 79 Times in 51 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I'm not having all *that* many problems-sometimes, appearances decieve     
The only nation up there that I'm familiar with is Kharam Dzu
				__________________You've sailed off the edge of the map--here there be badgers!
 |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:02 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jan 2007 
						Posts: 386
					 Thanks: 24 
		
			
				Thanked 5 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I'd love to do this but I'm hoping to get eliminated from a few other MP's I am in before I commit to another MP (5 games is about all I can handle as is). Perhaps you and Honeybadger can help me out with that.   |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2006 
						Posts: 2,198
					 Thanks: 90 
		
			
				Thanked 32 Times in 22 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 A chance to play Hoburgs?
 Count me in.
 
 Thats the Hoburg Kingdom, crossbows and butter for me.
 
 I am totally unfamilar with any of those modded nations but I am into fun new experiences...
 |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: Nov 2006 Location: PA, USA 
						Posts: 26
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I would like to play as the vampire people. A race of vampires seems pretty interesting and should be fun. I'm gonna try them out now. |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: Nov 2006 Location: PA, USA 
						Posts: 26
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I cant seem to get the sanguinia mod to open it keeps saying that it cannot open the icon... 
 Help?
 |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I want to play.  Count me in, even if you end up assigning the nations randomly.But I still would like to try the nations.  Can I assume that I can just
 download all the mods above, and enable them concurrently?
 
 I do not consider myself a newbie, but I have very little experiences with mods.
 I just started a modded game... three times ;-)  I hope this one has fewer
 problems getting rolling.
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 07:59 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2007 Location: R'lyeh 
						Posts: 3,861
					 Thanks: 144 
		
			
				Thanked 403 Times in 176 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 Dragonninjaakira, if you can't open the zip file natively (although WinXP should have support for that - I am just assuming that you're on Windows now) then you need to install a program like WinRar or WinZip on your computer.
 Tuidjy, I will create one file with CB 1.1 and all the mod nations inside. We will use that file for playing, I'll release it later when Sombre has the Silvans ready.
 
 I won't restart the game, if one particular nation proves to be too strong right from the start, then there's diplomacy to take care of that. The Hoburgs are the only ones which won't have received the CBM treatment, so if you have some time I'd appreciate if you could test them for balance. They seem to have a very solid war machine according to the thread. Should be a fun game, anyway. Minor changes to the mod could be made on the fly while playing. You're encouraged to give helpful feedback to the mod authors in their threads.
 
 I'll update the main post to show which nations have been taken already.
 |  
	
		
	
	
	| 
			
			 
			
				June 4th, 2007, 08:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
						Posts: 2,204
					 Thanks: 67 
		
			
				Thanked 49 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I would like to play. Please just assign me a nation that no one wants to play. Or whomever is left open.
 Jazzepi
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |