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June 5th, 2007, 03:11 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Yay another mod from Sombre!!!
As for feedback, huuuum, province defence is too strong, take out the destroyers, too good, as for balancing issues it's pretty good, their size lowers there effectiveness in melee which is great considering their big mean weapons, should I come across something devastatingly bad I'll be sure to tell you!
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June 5th, 2007, 05:53 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Tharoon, Decadent Overlords. Warwind based Nat
I put destroyers in PD??
I thought it was executioners and servant warriors. My bad.
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June 5th, 2007, 03:35 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Tharoon, Decadent Overlords. Warwind based Nat
Very nice mod, cant wait until its finished. E9N9 Destroyers are great(berserk prevents routing, they gain 2 fatigue per turn, have very high prot when berserk, halberds hit like hell) and im having alot of fun with this nation.
The nation does, however, seem a little weak. The large size and below average morale(or slightly above average but with poor defence) makes routing a problem and with no ranged troops(i wouldnt count javelins) and no spectacular magic, sure they have pretty good Death and Astral but thats it and ermors best mages are practically identical but can also raise dead and ermor also has a much tougher army(tower shields, good morale, decent or better armour, standards, ethereal sacreds).
I can see the nation getting alot better with flyers, good assasins and BANEFIRE crossbows but currently they dont seem too great. The heroes also sound good but you cant really say a nations strong because of great heroes.
Overall, very fun but could do with a little boost.
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September 8th, 2007, 03:55 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Tharoon, Decadent Overlords.
Great Scott! I'd forgotten these guys. I should really update them some time next week(end). I wonder if I'll ever get round to doing the other 3 warwind nations too.
Oh yeah and I'm attaching a proper preview png.
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September 10th, 2007, 05:22 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Tharoon, Decadent Overlords.
Looks nice only heavy cav with no resource cost is 100% not as it should be.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 11th, 2007, 01:16 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Tharoon, Decadent Overlords.
They're hirable mercenaries - they only need gold. If the gold cost needs to go up to balance them, that I have no problem with, but they aren't going to cost resources.
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September 11th, 2007, 07:17 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Tharoon, Decadent Overlords.
Well since there aren't (you might know better than me cus I'm pretty new to the game) any high defense troops that cost 0 resources (except for the REAL mercs which are severly limited in number and use). I guess there was a reason for that. I think that it would be pretty strong late in the game to be able to build those in every fortess you have since you'll be swimming in money anyway most of the time (I know I am).
So my solutions would be:
-Make em cost resources and a fair amount. (but I know you disagree)
-If they are really heavy cav. they should at least cost SOME resources as to prevent (say 10, which means you can still build 4x as much as you can regulare heavy cav)
-Make em not so heavy armoured, rover sounds like raider (? dun ask me ?) and so maybe SHOULD be lightly armoured.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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