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June 5th, 2007, 11:40 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance Mod (and summary file) 1.
Huh,.. there are some differences between this one and the sectional ones I believe.
Well here's a comparison of the ID number usage - I also found a couple of ID conflicts.
CBM complete 1.0
----Weapon slots used: 659, 708-10, 751-5, 768, 769
----Armour slots used: 252-264
----Monster slots used: 2851, 2877, 2888, 2890-2892
----Site slots used: 890
Whereas this is what I've found in 1.1
MONSTERS -- 2851, 2877-81, 2888, 2890-2 (added 2878-81)
WEAPONS -- 659, 708-710, 751-5, 768, 769 (same as before, but with one conflict on 754)
ARMOUR -- 252-264 (same as before, but with conflict on 264)
NO SITES (site 890 no longer in .dm file)
CONFLICT between heavy ashigaru armor and gold plate armor ID 264
CONFLICT between divine lightning and hell hooves weapon ID 754
#newmonster 2851
#descr "Ordinary Commander on horseback."
#newmonster 2877
#name "Raven Guard Captain"
#newmonster 2878
#name "Soldier of the West"
#newmonster 2879
#name "Soldier of the West"
#newmonster 2880
#name "Soldier of the East"
#newmonster 2881
#name "Soldier of the East"
#newmonster 2888
#name "Chief"
#descr "Vaetti chief"
#newmonster 2890
#descr "Scout."
#newmonster 2891
#descr "Shambler."
#newmonster 2892
#descr "Vanara"
#newweapon 659
#name "Fever Curse"
#newweapon 708
#name "Rusted Short Sword"
#newweapon 709
#name "Rusted Broad Sword"
#newweapon 710
#name "Warhorse Hoof"
#newweapon 751
#name "Divine Flail"
#newweapon 752
#name "Divine Flail"
#newweapon 753
#name "Divine Flail"
#newweapon 754
#name "Hell Hooves"
#newweapon 754
#name "Divine Lightning"
#newweapon 755
#name "Bow of Agonizing Death"
#newweapon 768
#name "Crude Shortbow"
#newweapon 769
#name "Druid Blessed Axe"
#newarmor 252
#name "Rotted Shield"
#newarmor 253
#name "Rotted Buckler"
#newarmor 254
#name "Rusted Iron Cap"
#newarmor 255
#name "Rusted Legionary Helmet"
#newarmor 256
#name "Rotted Tower Shield"
#newarmor 257
#name "Rusted Full Helmet"
#newarmor 258
#name "Rusted Kite Shield"
#newarmor 259
#name "Rusted Scale Mail Hauberk"
#newarmor 260
#name "Rusted Plate Hauberk"
#newarmor 261
#name "Rusted Chain Mail Hauberk"
#newarmor 262
#name "Rusted Ring Mail Hauberk"
#newarmor 263
#name "Rusted Scale Cuirass"
#newarmor 264
#name "Gold Plate"
#newarmor 264
#name "Heavy Ashigaru Armor"
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June 8th, 2007, 07:03 AM
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BANNED USER
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Re: Conceptual Balance Mod (and summary file) 1.
I've spotted another little bug in CBM 1.1 complete.
For LA tienchi the commander unit #addreccom 2778 should be #addreccom 807 - it's the H1 priest guy. Right now it's just a blank unit with stats 10 of everything.
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June 23rd, 2007, 03:03 PM
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National Security Advisor
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Location: Oxford, UK
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Re: Conceptual Balance Mod (and summary file) 1.
QM - any chance you could give us a definitive CBCompleteV1.1 file? I'm using the one lch has linked to, but Sombre's observations sound like it may not be quite right.
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June 23rd, 2007, 03:38 PM
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BANNED USER
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Re: Conceptual Balance Mod (and summary file) 1.
Those are just bugs - the actual file is as good as the segmented ones I think, maybe very slightly different.
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July 14th, 2007, 02:35 AM
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Major
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Re: Conceptual Balance Mod (and summary file) 1.
I can't download this. =( Yousendit didn't work.
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July 14th, 2007, 04:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Conceptual Balance Mod (and summary file) 1.
Check my two posts, the first one is for the segmented file, the second is the all-in-one version. You're back?
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July 14th, 2007, 02:53 PM
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Major
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Re: Conceptual Balance Mod (and summary file) 1.
yah =D
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August 24th, 2007, 03:06 PM
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BANNED USER
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Re: Conceptual Balance Mod (and summary file) 1.
I'm uploading cb complete 1.1 again (my own version, but basically the same) so that people can get to it. This thread has a confusing mess of broken download links.
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August 26th, 2007, 07:37 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Conceptual Balance Mod (and summary file) 1.
I found a bug in CB. The Abyssian national spell Inner Furnace works fine in Vanilla (tested this), but with the CB complete 1.1 on, the results differ.
It gives all troops on the battlefield heat(3), even opponents troops. And since the opponents troops don't have Fire resistance, this is quite a killer.
I have a savegame where you can see the bugged Inner Furnace in action..
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 26th, 2007, 02:21 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod (and summary file) 1.
Hmm, you know this actually almost makes for a more interesting spell, after I fix this I may think about adding a new spell with that intentional effect. 
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