.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old January 29th, 2002, 10:19 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Drone and Anti-Drone Tactics?

quote:
Originally posted by mac5732:
The real question is, is the AI capable of using the drone capabilities as has been stated in this thread on a continuous basis?


This is difficult to judge from the demo Version. What I've seen is that the AI builds relatively few drones (1 per colony), so it takes a long time till the drone carriers are full. This can easily be changed in the full Version. I see much more problems in the fact that once a drone carrier has any enemy contact (e.g. a colony ship) it will launch all its drones, which will be destroyed later if no other target is available. Considering the relatively high construction cost of drones that might be quite a problem for the AI.
The same is true for drones as a defense for colonies. If there is an attack all drones will be used and there will be no more protection for a second attack.
I believe as it is now drones will be a problem for the AI especially against human players. Therefore I will be very careful to introduce them in my AI modifications.

[ 29 January 2002: Message edited by: Q ]

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.