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  #1  
Old June 6th, 2007, 09:18 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Armadillo - new game (recruiting)

Themetically a Dominion victory makes the most sense.

That 31% province victory sounds too low. 2 nations could easily reach that at almost the same time. I would prefer at least 41%
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Old June 6th, 2007, 09:26 AM
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Meglobob Meglobob is offline
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Default Re: Armadillo - new game (recruiting)

274 province map with 21 players is 13+ provinces per player.

33% provinces is 91+ provinces needed to win.

Seems ok to me. The winner will after conquer the equivilent starting land of 6 other players. Anyone who does that and owns over a 1/3 of the map deserves victory.

Anyone who gets 60+ provinces is going to get jumped by a bunch of other players anyway. I reckon the game will last 60 - 100+ turns with those victory conditions.

But at the end of the day I am easy on what victory conditions we use.
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Old June 6th, 2007, 10:15 AM
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Default Re: Armadillo - new game (recruiting)

% province is not only susceptible to paradrop from Teleport and Cloud Trapeze, but Flying and Remote attack spells such as Call of the Wilds/Winds, Ghost Riders etc. too so I'd set the victory condition to at least 50-60% if you want to have it by provinces. Otherwise one only needs a couple of scouts to find weak spots.
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