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  #1  
Old June 6th, 2007, 11:34 AM
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Default Re: Armadillo - new game (recruiting)

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llamabeast said:
lch and Tera - I would have thought that by the time you can pull that off, you deserve to win.
Perhaps. My point was that some nations can do mass teleportation much easier than others.

I don't think remote attack spells are really a problem, as they have trouble breaking PD, cost more gems, and the ones like Ghost Riders and the Horror attacks leave the province in independent control.

Similarly, win by dominion favors nations with blood sacrifice.

I personally think it's best when games end naturally, when the remaining players concede that one player, or an alliance, is the winner.
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  #2  
Old June 6th, 2007, 12:12 PM
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Default Re: Armadillo - new game (recruiting)

33% of the provinces sound good, but i would not make it to a fix condition (more like someone gets that percentage, lasting players decide if the one is still contested or not). So that if 2 players share half the map each they can play it to the end. This way paradropping wont count as a victory, as players can fight back afterwards and to win you really have to control the provinces.
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Old June 6th, 2007, 02:06 PM

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Default Re: Armadillo - new game (recruiting)

I like Reverend's dominion idea, and will probably use it in a future game. But being as it would probably affect pretender design significantly, I don't think we'll use it this game.

How about: In order to win, you have to take 33% of the provinces, and hold them for 3(5?) turns? Sound good?
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Old June 6th, 2007, 02:07 PM

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Default Re: Armadillo - new game (recruiting)

Just waiting on pretenders from:

GrayZ - Eriu
Dedas - Ulm
GameExtremist - Arcoscephale
llamabeast - Atlantis (bad llama!)
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Old June 6th, 2007, 02:30 PM

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Default Re: Armadillo - new game (recruiting)

Id vote for the 33% or more hold for 5 turn or more
But I'm not sure about all the hold province thing. Make more sense to me to be the last pretender standing to claim godhood.
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Old June 6th, 2007, 02:40 PM

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Default Re: Armadillo - new game (recruiting)

Quote:
zakna said:
Id vote for the 33% or more hold for 5 turn or more
But I'm not sure about all the hold province thing. Make more sense to me to be the last pretender standing to claim godhood.
The problem with that is you'd reach a point where one player was obviously going to win, but he'd still have to hunt down the last survivors.

If I were one of the fugitives I'd want to concede because it would be boring, and I'd want to move on to a new game where I might have a chance.

If I were the winner I'd be just as bored, and hoping that people would concede so I'd have more time to put into a new, freshly challenging game.

If you're concerned that a quicker game like that means that the late game gets abbreviated (meaning the highest level spells never get researched and longterm strategies don't come to full fruition) then a big map with 22 players is more appropriate. I'd wager that with one of the bigger maps, even at 33% province victory, some players would get to see the fruits of their long term planning.
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Old June 6th, 2007, 02:52 PM
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Default Re: Armadillo - new game (recruiting)

Hands up everyone who has managed to get 91 provinces in MP?

My hands are firmly down, I am in a game thats on turn 94 and I only have 65 provinces.

All the remaining players are determined to fight to the death, more provinces have forts than don't.

The idea of taking provinces with call of winds at this stage is utterly laughable. 3xghost riders usually fails to take a province. It takes 3hrs plus to do your orders correctly and the game looks like going on till turn 150. Its already lasted since Dom3 came out which is 9 months.

Do we want the same?
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Old June 6th, 2007, 03:00 PM

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Default Re: Armadillo - new game (recruiting)

Wow. That sounds like a lot of no fun to me Meglobob. I think we don't want that.

Okay, I hereby assert that the winner will be the first to take 33% of the provinces, and hold them for 5 turns.

I don't think we can automate this victory condition, so the game won't force ue to stop playing when it's reached. But I expect we will find that it's actually too high a requirement, thinking about the logistics of taking and holding that many provinces. If there are two or three superpowers who want to keep playing beyond that, I suppose they can, but personally I doubt it will be much fun.

Right, next question (so many questions!) Does anyone have any suggestions about anything I should do to the map, e.g. place starting provinces? I'm not going to have time to think about placing 21 start provinces manually. If there's an automated way to do it though I'd be interested (what did they do for Perpetuality?). Or if anyone has time to do it manually that would be greatly appreciated. Otherwise I'll just let Dominions place people as it sees fit.
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Old June 6th, 2007, 02:25 PM
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Default Re: Armadillo - new game (recruiting)

33% seems a small percentage to me if the thought is that whoever gets there first would win anyway, but might make for a fun, short game so long as everyone is aware that it'll probably be won by somebody leaping unexpectedly the last 10% or so in a couple turns.
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Old June 6th, 2007, 02:26 PM
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Default Re: Armadillo - new game (recruiting)

I really think it should be something above 50%.

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