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June 6th, 2007, 03:07 PM
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Re: jotunheim guide/advice needed
Yes,i tested the dual bless out,i find that my woodsmens died of exaustion
I will test it with ur setting and see what i can manage to do with more of them.
the 1 size guys is a good idea gonna try it too 
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June 6th, 2007, 03:11 PM
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Major General
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Join Date: Jan 2004
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Re: jotunheim guide/advice needed
Quote:
zakna said:
Yes,i tested the dual bless out,i find that my woodsmens died of exaustion 
I will test it with ur setting and see what i can manage to do with more of them.
the 1 size guys is a good idea gonna try it too
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The earth style bless provides both protection and reinvigoration.
Jazzepi
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June 6th, 2007, 03:47 PM
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Re: jotunheim guide/advice needed
well i tried the dual W9 N9 imprisoned druid with ur scales settings and by turn 6 I'm sieging a capitol got 12 provinces and 6 armies of 6/7 woodsmen jarl kicking everyone ***.
So i got to say its impressive.
what would u think would be the research goals given that i have access to death nature water and blood ?
and what counters can i expect to my giants ? and how to counter the counter
btw thanks to everyone who contributed to this thread so far
zakna
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June 6th, 2007, 04:01 PM
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BANNED USER
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Re: jotunheim guide/advice needed
my first research goal would be Frighten. you can use those little 1d mages to spam that.
I was decimated with a similar tactic in Perpetuality game. I was really suprised by how effective it was.
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June 6th, 2007, 04:22 PM
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Re: jotunheim guide/advice needed
Normally I would say: don't risk using Frighten with giants cause of thier bad squad morale (due to low squad sizes). But if you have Beserked woodsmen I guess it doesnt matter 
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June 6th, 2007, 04:22 PM
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Re: jotunheim guide/advice needed
Quote:
zakna said:and what counters can i expect to my giants ? and how to counter the counter 
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Skele spam + darkness is very effective against the giants. Counter it with your own undead.
Quote:
zakna said:what would u think would be the research goals given that i have access to death nature water and blood ?
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In water, Maelstrom is the best gem producing spell, with the exception of Arcane nexus (you get 27 gems per turn), wolven winter/murdering winter/leprosy/your cold domain work well together.
Blood, dark vines is easy and consider immortal vampires.
Try to get a armour of twisting thorns--->blood thorn/brazen vessel. Also try to get skull staff/skullface. Having those will open up lots of spell options for you.
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June 6th, 2007, 04:44 PM
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Re: jotunheim guide/advice needed
One annoyance with Jotunheim that I've run into is that you've got these great early thuggable commanders, but no early armor for them. No earth, fire, or air magic, so the first decent armor I found was at Construction 6, the breath of winter armor (Whatever it's called.)
Plenty of other gear, though, and Jarls have decent armor already.
Also, be aware that although the Skratti's werewolf form makes a good thug, he'll change to a wolf after the fight and lose most of his equipment.
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June 8th, 2007, 11:34 AM
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Re: jotunheim guide/advice needed
ok the game is started, ill give updates on what worked and what didn't, well off course after i defeated my opponents, don't want to blow the surprise effect
zakna
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June 8th, 2007, 03:16 PM
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Re: jotunheim guide/advice needed
I hope Badaboum is a mighty dragon. The Lawgiver wishes to make a crown of dragon bones to impress the masses at the high sermon in the Temple of the Land.
All Hail the Lawgiver, Lord of Light!
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