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June 6th, 2007, 06:32 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Pythium\'s Magery
Dont forget enslave mind ironhawk, its useful vrs all but the chaff-iest units.
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June 6th, 2007, 08:27 PM
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Second Lieutenant
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Join Date: Jan 2007
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Re: Pythium\'s Magery
Off the Theurg topic, but does anyone make any use out of the Battle Vestals? Seems that if they could be massed, with a decent light bless, they could do some damage (they're plenty cheap). But is it worth it going that route, with pretender design and all?
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June 7th, 2007, 12:24 AM
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Sergeant
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Re: Pythium\'s Magery
Quote:
TwoBits said:
Off the Theurg topic, but does anyone make any use out of the Battle Vestals? Seems that if they could be massed, with a decent light bless, they could do some damage (they're plenty cheap). But is it worth it going that route, with pretender design and all?
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Even if you could, I wouldn't recommend it; get a bless that fits your angels, not one that fits your vestals. Vestals make good front-liners against low-archer empires; beyond that, they're just a way to round off your resources.
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June 7th, 2007, 03:37 AM
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First Lieutenant
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Join Date: Mar 2004
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Re: Pythium\'s Magery
When you want to deal damage you have two spells: Thunderstrike ( which is great ), and Falling Frost ( decent ) and that is about it.
Enslave mind is decent aginst SC's but not usually worth it when you are facing larger armies.
OTOH you can buff your army with quite a few spells: Anti-magic, Astral Healing ( which your theurges will cast by themselves, and quite often in some battles. Leading to some comical communicants ), Arrow Fend, Mass Flight, Doom, Will of the Fates, Fog Warriors.
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June 7th, 2007, 09:45 AM
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Brigadier General
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Re: Pythium\'s Magery
And of course dont forget the suicidal F2 mage with crystal matrix casting phoenix power with multiple communicants attacking closest  If its a F2 arch theurg you could cast flight second turn too(and feel free to add in a screen for protection while buffing)
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June 7th, 2007, 12:21 PM
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Second Lieutenant
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Re: Pythium\'s Magery
Enslave mind is useful almost always.
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June 7th, 2007, 12:31 PM
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BANNED USER
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Join Date: Nov 2006
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Re: Pythium\'s Magery
Quote:
TwoBits said:
Off the Theurg topic, but does anyone make any use out of the Battle Vestals? Seems that if they could be massed, with a decent light bless, they could do some damage (they're plenty cheap). But is it worth it going that route, with pretender design and all?
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I have played with a triple bless and found them stellar. 9W9D6air they do some serious damage.
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June 7th, 2007, 12:54 PM
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Brigadier General
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Re: Pythium\'s Magery
Almost any sacred unit would do serious damage with that bless. To put it simply you shouldnt plan a bless strategy on battle vestals because they are fragile and not particularly adept at dealing damage. If they recieve a bless from your pretender thats fine but you really shouldnt make your strategy around them as your already have a passable military and your nation benefits from good scales very strongly(a bit of a bless for theurgs/angels such as nature, earth or astral is another nice bonus but i dont reccomend planning a strategy around it).
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June 7th, 2007, 04:28 PM
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Major General
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Re: Pythium\'s Magery
Hmmm, hopefully not too much OT, but has anybody put Bandar Log's recruitable mages to good use? Lots of potential communicants, but I can't find anything terribly effective to do with a S/N mage except in a few cases. Unscripted they do silly things like Touch of Madness and Healing Light. Ethereal elephants are pretty good, and Enslave Mind can be useful against some kinds of enemies, but I have a hard time justifying them as combat mages based on their effectiveness. Anybody more clever than I have something sneaky to do with them short of the high research straight astral spells?
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June 7th, 2007, 04:43 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Pythium\'s Magery
Bandar Logs strongest mages(forget the name) are quite nice. They can forge alot of nice magic items(regen, luck, MR ect) for your national summons and a group of them(i get as many as i can asap) soul slaying is deadly, particularly before late game, just march in with a shield of infantry and let rip. Even gods fall fairly quickly to a group of these guys and they do very heavy damage to small, elite armies(eg jotuns, expensive sacreds, super heavy troops, elephants ect).
Just the general astral spells and maybe swarm/panic if im in need for that sort of thing.
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