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  #1  
Old June 7th, 2007, 12:38 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: I want your mods!

Well it was pretty likely to enforce case since the game is created on linux. Its hard for the devs to consider all the possible cross-compatible features. Ive asked for the text files, such as .map files, to be dos version instead of unix. Personally I wish all the file formats were more cross-platform friendly.
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Old June 7th, 2007, 01:32 AM
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Default Re: I want your mods!

AFAICT it supports either DOS or Unix format text files on either platform. I have to switch all the text files into unix format to manipulate them with awk etc., though, so I usually prefer to keep them in Unix format even on my win machine.

Anyway, I just posted another mod, and everything in it is lower case .

I find artwork is much less of a problem now that I can just do pixel carpentry on KO's stuff.
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  #3  
Old June 7th, 2007, 11:10 AM
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Default Re: I want your mods!

Yes it works for both. And I work most of mine on linux also. But my thinking is that its usually true that linux people can handle the difference better than windows people.
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  #4  
Old June 10th, 2007, 10:34 AM

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Default Re: I want your mods!

Hi all,

I am in some desperate need of advice. To test the Epic Heroes Mod for mp, we are running a 12 race game on a 250 province map. We are on turn 8 and one of the players(Ctis) posted this:

Small problem... When I opened my army set up an error message popped up saying that it could not open the Flytrap1.tga file. Help? I really don't want to stale again.


The flytrap1.tga file is the domsummon20 monster that the Ctis Epic Hero can summon in a strong dominion. SO I am guessing Ctis had no problem doing his 1st 7 turns because this offending creature was not part of his armies.

The real curve ball is he says he uses windows, not linux. While flytrap is capitalized in the mod, I use windows and have no issue whatsoever summoning the creature.

My second question is this: to make Epic Heroes Mod user friendly to Linux users, are there any files other than the tga files that have to be lower case? Do the names of the monsters, weapons, and everything else have to be lower case as well? Before I release the next version, I want all issues with Linux users resolved.

The link to the mod being used in the game is here: http://www.mediafire.com/?e99ud3xxhng

Thanks in advance for any assistance.
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Old June 10th, 2007, 12:39 PM

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Default Re: I want your mods!

It isn't that everything needs to be lower case, just that the case in the .dm and the case of the files referred to must be the same.

So if you set #spr1 as something like "/Vaettihiem/Big Scary Worm.tga" in the .dm and the sprite is really /Vaettihiem/big scary worm.tga if you look at it outside of the game/dm, the game will crash when it comes up, if it's on linux.
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  #6  
Old June 10th, 2007, 01:26 PM
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Default Re: I want your mods!

You should be able to make the change on the fly even though the game has already started. Hopefully. I know that some changes can be made to mods with the game started.
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  #7  
Old June 10th, 2007, 01:42 PM
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Default Re: I want your mods!

Just make sure that the filenames and their references match each other EXACTLY and there won't be any problems.

But remember that you can't have a "Flytrap.tga" with reference "Flytrap.tg" AND a "flytrap.tga" with reference "flytrap.tga". As Windows can't handle that even though Linux can.
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