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  #1  
Old June 7th, 2007, 02:37 PM

thejeff thejeff is offline
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Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

Yeah, we get that it's really bad when it happens.

But it should also be really unlikely, especially with positive luck scales. So in some cases if you can expand faster by not building mages, it's worth the risk.

And hardly a major blunder worthy of the "what a stupid thing to do" attitude.

More interesting the question originally asked: What are the chances? Does anyone have even a rough estimate? I suppose you could run a few hundred first turns to see. If it's one in 10 games, worth planning for. One in a hundred probably not a major concern.


Also worthy of note that some nations have mages recruitable without a lab: Vaetti hags, Magisters and Judges, anyone with only random paths.
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Old June 8th, 2007, 06:32 PM
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Ygorl Ygorl is offline
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Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

It is really unlikely. It's just (obviously) not impossible. Taking luck+1 doesn't mean bad things never happen to you...
I played a game with luck 0 in which I lost half my population the first turn, and a third of it the next turn; I basically started the game with a heavy-unrest 10000-population capital. Kind of stank, but bad things happen to good people sometimes.
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Old June 8th, 2007, 07:11 PM
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Default Re: Luck : +1 => Turn 2 => lab destroyed event !!!

> I played a game with luck 0 in which I lost half my population the first turn, and a third of it the next turn

That was harsh. I suppose you had a death scale. Plagues are a lot more common with a death scale, especially with death 3.

Some events are restricted and will not happen the first couple of turns. Mainly barbarian hordes and stuff that makes you loose your only province. I think the destroyed temple waits for some turns as well, but I'm not sure. Best way not to have these kinds of events are to have positive scales all over, and Order 3 to get few events.
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