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  #1  
Old June 7th, 2007, 04:06 PM

llamabeast llamabeast is offline
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Default Re: Vaettihiem SE 1.8 UPDATED

Aha. Okay, I half wondered if it was that. Balance in the non-CBM version is good too though, being as for whatever reason most people don't play CBM (I've only ever played it in our duel).

So does CBM have cheaper mages? I thought archers would be more expensive? In any case 9 sounds too much to me for a vaetti archer (non-CBM), but I seem to have suddenly become a nitpicking monster, so please ignore me!

Sorry, didn't mean to be rude about your forest troll - but I think in that case you have improved a very great deal.

The groundbreaker plan sounds like a good one.

What do you think about the mooses?
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Old June 7th, 2007, 04:22 PM

Sombre Sombre is offline
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Default Re: Vaettihiem SE 1.8 UPDATED

Archers in CBM aren't increased in price, they just have slightly nerfed bows. In the case of the vaetti is actually a larger nerf; they get the crude shortbow instead of the regular one, which itself is a bit weaker. I think they're 8 in the cbm version, same as spears.

I am sort of stuck with the moose unit, because it's already improved from the MA Jotunhiem original. I think it can be useful sometimes, so I'm going to leave it as is.

I'm not bothered about the troll ;] I know I've improved a lot and I'm not an artist, just a hobbyist I suppose. I was proud of him as a first effort at the time, but he does look like some weird slime fraggle now. I'll do a quickish graphical mod job based on the forest troll sprite probably.

Finally, it isn't that CBM has cheaper mages across the board, just that in CBM cruddy units are made viable. In the case of the VAetti, for the CBM version I wanted them to be competative, on level footing with random vanilla LA sides. The vanilla Vaetti however I wanted to follow the spirit of the original sample mod and make them underpowered. Now maybe it's time to bring the two versions closer together.

This weekend I'll make he vanilla one properly balanced, as the CBM one is.
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Old June 8th, 2007, 06:15 AM

llamabeast llamabeast is offline
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Default Re: Vaettihiem SE 1.8 UPDATED

Sweet Sombre, I'm happy. The new forest shaman looks really great.
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Old June 8th, 2007, 06:32 AM

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Default Re: Vaettihiem SE 1.8 UPDATED

Er, Sombre, I just noticed that the hags seem to have an extra random pick. I think it's probably an accident because you said you wanted them not to be able to get S2 (they still can). Also, while I'm nitpicking, the speros seem to have a red pixel on their toenails. And also, perhaps the wolf lord is overpriced (didn't notice before)? I'm not sure - although they have priest powers and wolf summons, they're also your only strong commanders, for which they're expensive (compare to an Arco strategos), and in my experience they ended up too busy to do much priestly stuff or summoning. Anyway, just a thought.

Other than those tiny things, as far as I can see you can declare the mod finished! Fantastic work, thanks so much Sombre.
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