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  #1  
Old June 9th, 2007, 05:43 AM
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Jazzepi Jazzepi is offline
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Default Re: Questions about PD and other

3) F turns on fast mode, which about doubles or triples the speed. N takes you to the next turn of the battle skipping everything on that turn.

Jazzepi
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  #2  
Old June 9th, 2007, 07:16 AM

Crafty Crafty is offline
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Default Re: Questions about PD and other

Thanks.

One more question, when scouting, do they report correctly the PD troops as well? How does PD work with fortresses? Do they work like normal troops? Do PD troops gain experience?

I just started playing with PD in SP using Arcoscephale (with very very good scales + imprisoned so I had tons of cash)
against T'ien Ch'i. It's pretty funny, the AI pretty much wipes out itself trying to invade provinces with PDs 30+. Turn after turn they try and try and they get killed over and over again.

At first I didn't understand what was happening, it's like he had a 100+ army in one province, suddently he had only 10+ the next, and I was like huh??...

Once I figured out I built walls of high PD and the AI promptly wastes his troops trying to break through... Meanwhile I conquer the rest of his provinces.. What an idiot!

I figure the PD troops have killed more of the enemy than my own controlled troops lol.

Towards the end I hemmed in his capital with a PD 100 provinces, and he couldn't break through the poor sap... Fun to watch his God get killed over and over again just by PD.

I've noticed the AI seems to have this weakness of trying to bang his head against a brick wall (heavily defended province with super troops) over and over again, but using PD to exploit this is really evil, cos the troops regenerate and it doesn't tie up your elite attacking troops...

PD is really great man!!!
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  #3  
Old June 9th, 2007, 07:28 AM
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Default Re: Questions about PD and other

1. One more question, when scouting, do they report correctly the PD troops as well?

Sort of, I don't have a ton of experience with this, but I can tell that there are difference description of the "organization of the local defense" that change based on the amount of PD. In multiplayer people usually only get 1, 10, or 20 because of the double commander at 20, the ability to detect scouts at 10, and the ability to keep a scout from taking a province by himself at 1. Though there are rare times when you put up 30-40 points of PD into a province when you are trying to lay a trap for someone, or if you have a particular choke point.

How does PD work with fortresses?

It works outside the fortress. PD in a province with a fortress will only defend the province itself. If you have units inside of a fortress set to "defend" they will NOT assist the PD in defending the province. Instead they will hide inside of the castle while the province is conquered. If you want them to be able to defend with the PD, outside of the castle, they must be set to "patrol".

Do they work like normal troops?

PD troops gain no XP, come back 100% healed/restocked if the battle is won. They also cost no upkeep. The manual lists what troops you get for how many points of PD in every nation listing. Some nations have far better PD then others.

Do PD troops gain experience?

AFAIK, nope.

PD is a useful tool, but it is a million times less effective against a player then it is against the computer.

Jazzepi
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Old June 9th, 2007, 07:32 AM

Sombre Sombre is offline
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Default Re: Questions about PD and other

Yeah the AI is seriously retarded vs PD - when I play against the computer I limit myself to no more than 25 or so PD. 60 PD may be technically inefficient and a bad move, but VS the AI the fact that it comes back every time it wins (which is every time, since the AI has no concept of building up forces before invading) and that it costs no upkeep+supplies,... well against the AI high levels of PD do make sense. Not 100 though, that's just nuts.
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  #5  
Old June 9th, 2007, 10:57 PM

Archonsod Archonsod is offline
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Default Re: Questions about PD and other

Quote:
Sombre said:
60 PD may be technically inefficient and a bad move
It's not always a bad idea though, PD has it's own advantages that a normal army doesn't. For example, it's unaffected by sites which spread disease, thus if you're unlucky enough to find Inkwell End or similar in a key chokepoint then it's cheaper in the longterm to invest in high PD rather than constantly be replacing defenders, especially if you're a resource heavy nation.
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Old June 11th, 2007, 09:34 AM

thejeff thejeff is offline
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Default Re: Questions about PD and other

I never seem to get this invincible wall of PD vs the AI effect.

Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.

Sure, once I've slaughtered most of those troops with mages and elite units, high PD would probably stop the AI's attacks, but by that time I'm advancing and most of that PD winds up in the backfield, where it's useless.
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  #7  
Old June 11th, 2007, 06:03 PM

sum1lost sum1lost is offline
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Default Re: Questions about PD and other

PD seems to be useful as a wall to protect artillery. Playing as ulm allowed me to hammer with arbalests and earth mages while the PD held them in place.
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  #8  
Old June 11th, 2007, 08:56 PM

Archonsod Archonsod is offline
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Default Re: Questions about PD and other

Quote:
thejeff said:
Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.

Depends on the nation and their PD troops, and also whether the AI has decided to be sensible or not. A good PD force (Abyssia for example) can be lethal, especially if backed up with a mage or two. Of course, like I said it depends on the AI, It tends to put forward useless armies as often as it does credible ones.
To be honest, I'd be surprised if the AI managed to beat the high PD when it's fielding that many troops. Generally it's had them starving for a couple of turns first, and what takes the field looks more like your local hospital's casualty ward than it does an army.
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  #9  
Old July 11th, 2007, 05:38 PM

MaxWilson MaxWilson is offline
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Default Re: Questions about PD and other

Quote:
thejeff said:
I never seem to get this invincible wall of PD vs the AI effect.

Maybe because I tend to play against Impossible level AIs? At least the initial attacks tend to have 4-500 troops. Even 100 PD isn't going to stop that for most nations.

Sure, once I've slaughtered most of those troops with mages and elite units, high PD would probably stop the AI's attacks, but by that time I'm advancing and most of that PD winds up in the backfield, where it's useless.
I play against many impossible AIs (sometimes a random mix of difficult/mighty/impossible) and I have found that the invincible-wall effect is rare for me too. Or rather, while the AI does tend to bang its head repeatedly on well-defended provinces, it does so with a large enough army that PD by itself is rarely enough, even in the early midgame. Maybe I'm just stingy--I rarely raise PD above 21, and almost never past 30--but I find PD is most useful when stiffened with some actual troops, at minimum an H2 caster and ideally a bunch of missile troops too.

-Max
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  #10  
Old July 11th, 2007, 05:33 PM

MaxWilson MaxWilson is offline
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Default Re: Questions about PD and other

Quote:
Crafty said:
I've noticed the AI seems to have this weakness of trying to bang his head against a brick wall (heavily defended province with super troops) over and over again, but using PD to exploit this is really evil, cos the troops regenerate and it doesn't tie up your elite attacking troops...

PD is really great man!!!
On the other hand, if you defend w/ real troops they'll get a ton of experience from winning all those battles, and it will be a lot cheaper to set up and/or move the defense around. Although you still want a bit of PD for arrow/mage chaff.

-Max
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["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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