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January 29th, 2002, 06:10 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: DERILICT SHIPS?
I think a recently posted scenario made use of the derelict ship for something. Also, I believe someone made a bunch of events (~50), one of which used that pic.
Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed.
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January 29th, 2002, 09:42 PM
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Colonel
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Join Date: Feb 2001
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Re: DERILICT SHIPS?
quote: Originally posted by Val:
Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed.
I like that Idea! one draw back...If you do not have the tech you can not fix it.So would need to have one of something to research.

__________________
Kill em all let God sort em out
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January 29th, 2002, 09:46 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: DERILICT SHIPS?
Well the component could be un-destroyed, but a useless (derelict) Version of a component from a tech level that allows a useful Version, or to research the useful Version. The problem is getting it in space. I guess you could create the "derelict-generating empire" ... though then it wouldn't be an event. ;-)
PvK
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January 30th, 2002, 07:46 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
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Re: DERILICT SHIPS?
Thanks players for responses, VAL idea ,Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed. This is a great idea?.
My idea, a derlict from the future, come back to the past, has (unique hull size) (has unique componets)but has no engines or has no crew department. Perhaps a way two tow it?, or to build shipyard ship for engine repair,or crew repair?.
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January 30th, 2002, 11:19 AM
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Corporal
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Join Date: Apr 2001
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Re: DERILICT SHIPS?
Thinking out loud... would it be possible to create an AI (possibly neutral) race which has lots of tech at the start of the game, creates this one ship then wipes itself out? Players could then explore and find the vessel, take it home and analyze it. Or, maybe it isn't too badly damaged, and they can just occupy it and fly it around (like the Liberator in B7). Perhaps it is a derelict simpyl because it has run out of supply.
I might try this... I am planning to mod the tech areas files so that after game startup, all techs are researchable... but with extra-high costs for those race-only or ruins techs. Also put in the mod for choosing techs from racial points discussed on a previous thread. I would only leave un-researchable, those techs which I'm using the fudge the rules in some way. (Some race abilities will be called things like "NPC1 - do not choose")
So, the "derelict" race type has access to a special hull type, and some more advanced technologies similar to ruins techs, and a super-fast ship building facility. They develop this one ship and one tech, which "upgrades" their facilities to something which does bog all except help provide maintainance for this ship. (Reduced Maintenance Cost - System 100, perhaps. Of course care must be taken or players will have a free-maint system by capturing the world! so maybe not...). Oh and no resupply base. And, sometimes, engines which are also emergency move generators, so they end up destroyed and a bit more derelict (I am right in thinking the AI will actually use these? am I?)
Often the ship will have some cloaking device... probably just level 2-3. Just to make it slightly harder to find the ship.
If you find and capture their ship, will you run the risk of disassembling it in the hope you will learn something... or just use it's awesome power straight away?
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January 30th, 2002, 08:05 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: DERILICT SHIPS?
If you look, there IS a derelict ship image in the events directory. It was never used for some reason.
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January 31st, 2002, 12:03 AM
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BANNED USER
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Join Date: Nov 2001
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Re: DERILICT SHIPS?
Mark, I'm not much of a modder but it might be possible to create a race that will trade the ship to you. Of course, it might trade it to another AI. That could be interesting.
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