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  #191  
Old June 9th, 2007, 01:00 PM
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Default Re: Mod updates

Not got time to pm all the stallers, lets just continue the game to the finish with those who can be bothered to do there turns...good plan.

Hellboy, perhaps it may be an idea to use the master password to change any players who stall 3 or more turns to AI. At least the AI won't get bored and provide some opposition and mix it up with the remaining players.
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  #192  
Old June 9th, 2007, 05:59 PM
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Default Re: Mod updates

Quote:
Meglobob said:
Hellboy, perhaps it may be an idea to use the master password to change any players who stall 3 or more turns to AI. At least the AI won't get bored and provide some opposition and mix it up with the remaining players.
Sure, I can do that, but at the moment we've got < one hour to host time, and Helheim, Caelum, R'lyeh, Oceania and myself have not submitted turns. I can get my turn in in about 2 hrs, but I am wondering who is still interested in this game.

Oceania is done for, so turning them to AI is no problem. But R'lyeh, Helheim and Caelum all have substantial positions, (likely leading position for Helheim). Anyone care to comment on whether it worthwhile for this game to continue?
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  #193  
Old June 9th, 2007, 06:12 PM
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Default Re: Mod updates

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Hellboy said:But R'lyeh, Helheim and Caelum all have substantial positions, (likely leading position for Helheim). Anyone care to comment on whether it worthwhile for this game to continue?
Well R'lyeh=Foodstamp, he has said turn him AI.

But I would hope Ich/Helheim and Caelum/LoloMo will continue. Give them Sunday to do there turns and see how we are then?
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  #194  
Old June 9th, 2007, 07:04 PM
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Default Re: Mod updates

OK, sounds good to me, I'll reset the server to host tomorrow evening.
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  #195  
Old June 9th, 2007, 09:15 PM

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Default Re: Mod updates

I've finished my turn =)
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  #196  
Old June 9th, 2007, 09:17 PM
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Default Re: Mod updates

Hmm, I was waiting on Foodstamp, hoping he'd only have temporary technical problems. I have my turn basically ready, but if he really goes AI then I guess I'll have to change a few things. Can I get a confirmation that he is setting himself to AI this turn? I'll send in my turn within 24 hours or something, sorry for the holdup.
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  #197  
Old June 10th, 2007, 02:06 PM
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Default Re: Mod updates

Yes, I'll be setting R'lyeh to AI shortly.

I have a question though, for anyone out there. I'm running my client to play the game on one machine, and hosting from a separate machine. I've read in posts where game hosts have screwed themselves over by setting another player to AI w/ the master password (iirc, they were using the serving machine to set to AI). I believe I've done this before (safely) by setting them from the same client machine I'm using to play the game, but I'm not 100% sure.

Can anyone confirm for me whether its safe to set to AI from the same client machine I'm using to play my main position?
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  #198  
Old June 10th, 2007, 02:58 PM
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Default Setting to AI

The problem is if you are using the same key to set somebody to AI with the master password, which you use to play your own turn, then the server will reject both turns and let you both stale, not executing any orders.
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  #199  
Old June 10th, 2007, 03:42 PM
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Default Re: Setting to AI

Quote:
lch said:
The problem is if you are using the same key to set somebody to AI with the master password, which you use to play your own turn, then the server will reject both turns and let you both stale, not executing any orders.
So, does this mean that if I use my password for playing my Mictlan position, and the master password for setting R'lyeh to AI only, then everything should be fine?
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  #200  
Old June 10th, 2007, 03:58 PM
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Default Re: Setting to AI

It is not about passwords, it is about game keys. If you are using the same installation of Dom3 with the same key, then you will both get a stale turn. You will have to use two different keys, that means that you have to use two copies of the game which you bought seperately. Yes, that may seem overly complicated.
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