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  #1  
Old June 10th, 2007, 11:04 PM

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Default Re: A History of Perpetuality

(MA Ermor)

Hail to the inheritors of Messina Adanisi Ermor, the greatest city of the known world, the world that has been, and the world to come.
Hail to the inheritors of the Legacy of the Ermorian nation: Eternal Life, and Eternal Wisdom.
Thanks be to the Giver of Eternal Life, The Fount of Eternal Wisdom, The Wellspring of Time, The All Powerful Bimini, The First Among Sixty.

My name is not important, as I am but a humble scribe in the Catacomb Archives of the ancient City of Messina Adanisi Ermor, the seat of power of the MA Ermorian Nation. It is my duty to record the events of my time, as seen by my own eyes, as heard by my own ears, as tasted by my own tongue, and as felt by my own flesh. Know also, that the events are as foretold by the Seeress of Catalini in the The Tidal Chants , and the period indexed by the Rediscovery of the Temple of the Dead in the ancient lake beneath the Catacomb Archives.

....................

The Tidal Chants, Division 6, Verse XXI:

And the harvest shall be overflowing
The sheep plump
The honey sweet
The wine strong

And the commerce shall be exceeding
The furs caress
The coins glitter
The pots jangle

But so do winds waft cold
But so do makers make less
But so do sages stray far
But so do fortunes fickle meet

And the whispers shall be heard
And the tides shall beckon
And the dreams shall show

And One shall heed the call
And forgotten wisdom recall


....................
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  #2  
Old June 10th, 2007, 11:06 PM
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Default Re: A History of Perpetuality

The mighty nation of Midgard rose from its humble beginnings on the plain lands of the eastern continent. There they met the wee little people of EA Mavernai. Their children were delicious, and just before the last were to be gobbled up, a great Mehir dropped from the sky. The mages of Midgard, despite their training in death magic, were unable to hit the broad side of a barn, and left Mehir with only a black eye.

Then the dastardly nation of EA C'Tis broke the NAP they were only so eager to make before. After that, Man, and LA C'Tis joined the four nation gang bang against Midgard. Despite Man's despicable treatment of EA C'Tis, they played lapdog to Man the entire time. No, despite Midgard's endless diplomacy no allies could be found in the surrounding nations.

And then the 4 nation gang bang began. Midgard is happy to report that it killed both the Gods of LA C'Tis and EA C'Tis. They hang on our ethereal mantle in Vahalla. ;P

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Old June 11th, 2007, 12:13 AM
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Default Re: A History of Perpetuality

I open the great tome of MA Abysia! Our entire history!

In the beggining, there was a bright light and life sprang from the smoulder cone. Great Abysian warriors trained hard, and fought harder, bringing independant nations to their knees. The summers were warm, and the times were plentiful. All the citizens cheered and marveled at their great nation, built on fire and magma. Moral was high and everyone anticipated the arrival of their god incarnate!

Then they were crushed by mammoths.

The End.
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Old June 11th, 2007, 12:13 AM
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Default Re: A History of Perpetuality

The Ashen Empire

In the beginning there was darkness...

(to be continued...)
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Old June 11th, 2007, 12:17 AM
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Default Re: A History of Perpetuality *DELETED*

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Old June 11th, 2007, 12:27 AM
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Default Re: A History of Perpetuality

Still the sun burns the eyes of the great warriors of Agartha. It has been almost three years now since my race has resurfaced to this world. I can hear the priests call to me, pleading in the sacred tongues for my awakening. Their voices flood my prison all at once and tug at my heart strings, oh to be awake again!

As I lay in this chamber, the last strands of the old pantokrator's bonds fade away. Soon I will no longer be fettered. I ache with delight, breathing becomes rapid as I think of the taste of flesh as I devour my enemies. Soon the overconfident shall pay.

The prayers of my people come to me, all at once. I know of Mictlan's attempts to take advantage of my fledging peoples. I know of Tien Chi's push to capitalize on my already besieged children. I relish in the thought of all your deaths. I shall savor every moment, every drop of blood that saturates the ground, spilled from your peoples.

I awaken soon. And soon the false gods shall sleep for eternity.

Love,
Scrodo Saggins of EA Agartha



EDITED: Crap, my edit turned into a reply, my apologies.
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Old June 11th, 2007, 01:14 AM
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Default A History of Late Age Mictlan

The Bloody God stirs. The nation of Mictlan too long denying its heritage once more embraces the power locked in blood and the world trembles. With rediscovered power comes rediscovered hunger and we seek forth for fresh, hot blood to complete The Bloody God’s dismantling of the prison which binds him.

Independent forces have been most unfortunately stout as we cast out for both prey and allies, but we have managed to find both. As our rain priests seal pacts under the waves, and our other borders become secure, what do our expansion squads encounter but the barbarous Argathans driving groups of shaggy troglodytes in an effort to expand their fledgling empire. The large bodies of the Argathans will make a pleasing amount of blood, as the huge haunches of their pets sustain the hungry stomachs of our warriors. They will be the first nation piled at the foot of the holly ziggurat, perhaps supplying enough blood on their own for The Bloody God to break free and begin his plans for world domination.

Additional fortress are becoming usable, and the blood rises hotly in the veins of the Jaguar warriors as the old ways are remembered. Scores boil forth each month, hungry to blood themselves and glory the old god. We seek out further for prey and allies, for the Argathans will not sustain us for long. Who next will we encounter, and will they have enough strength to be considered as an ally, or will they be piled atop the Argathans as our next prey?


---------------------------

The Argathan Troglodytes have proved to be a bit fiercer than anticipated, and have managed to stall their doom for a short while. The priests assure me that their collapse is writ large in all entrails they have studied…yet still the foul beasts, numbering near a hundred managed to stampeded their way to the very foot of the holy ziggurat! Things might have then turned very ugly indeed at this point, but the great prophet assures me that this was part of his plan, and indeed he marched forth to simultaneously cut their escape route and send the shaggy beasts fleeing into certain death. Deploying slaves in the center as bait proved a viciously effective strategy as the beast charged right in to quickly be flanked by jaguar warriors on one side and rain warriors on the other. They did not last long, and we practically lost naught but slaves. The foolishly optimistic Argathans have sent a Stone Hurler sieging party into our lands. We'll see how they fair with most of the troglodytes gone, I'm told it should prove amusing.

Elsewhere our raiding parties descend upon the Argathan lands, cutting deep, for the Argathans cannot stop the smallest of our raiding parties without deploying their very expensive troglodytes so as to outnumber our much cheaper jaguar warriors. Our third castle has just become functional and the jaguar warriors boil out like ants. The priest kings assure me that we will now not only be winning this war on an economic level, but also be fielding more troops –the Argathans cannot hope to stand against this. Yet still, one does not rise to the position of Hand of The Bloody God by leaving anything to chance, so we have secured a war ally to attack the Argathan’s far border in exchange for future aid. Relations continue to be friendly with our other neighbors, and we have laid the groundwork for developing future mutually beneficial friendships. Our water neighbors seem to eye each other coldly, but other than agreed upon land reservations seem to have no desire to carve any of my island for themselves.

----------------------------------------

The star of Mictlan’s late age is on the rise. The Argathan wars are all but over, and indeed the rivers of blood which have been spilled have allowed the bloody god to break free of his prison and the whole world dispairs.

Wave after wave of the shaggy Troglodytes surged out of the Argathan caves, bludgeoning our holy warriors with their fetid bulk even as their lifeblood spilled onto the hungry ground. So great were their numbers and sheer mass that they indeed did manage to push us back for awhile, hundreds of the beasts traveling in herds which fouled water for miles. Apparently every coin of the Argathan nation was leveraged into naught but Troglodyte breeding and their bodies piled up high.

The scales continued to slowly shift towards the Mictlan empire, however, our much cheaper warriors allowed us to place multiple castles, and slowly….ever slowly build up a terrifying reserve force while maintaining a stalemate. The last surging of the Troglodytes proved the tipping point as hundreds of Jaguar Warriors boiled out of our castle screaming for blood. In huge numbers the Troglodytes were felled, obsidian swords hamstringing the fetid giants while holy were-jaguars leapt on their backs and tore out their throats.

After slaying over a hundred of them our warriors’ blood lust was still not sated and they marched straight to the heart of Argatha, slaying dozens more as the siege of the capital commenced. Meanwhile raiding parties move unopposed quickly bringing the rest of Argatha under our flag. The last of the Argathans huddle in their cave, waiting to see if their food or their walls will give out first.

Now the bloody god sits his ancient throne and the old blood priests awaken dark powers deep in the holy ziggurat. Blood flows freely out the old stone fonts and all weak men despair – the nation of Mictlan hungers and no one’s daughters are safe. From where will our next chattel come?

----------------------------------------

The Argathan wars are over. The great Oracle-lich knelt in concession and the bloody empire prepared to lick it’s wounds and consolidate after an intense war against a surprisingly worthy opponent. Unfortunately, fate seldom considers one’s plans.

The EA Vanir have rode forth and demanded that we relinquish control of the Argathan castles which we fought so hard to capture. In the underhanded way of the vanir, they claim to want no war, only what is theirs by right. The minds of the vanir are truly mad to think the nation of Mictlan is some housecat to be pushed aside on ridiculous pretense. They will soon find this housecat is indeed a jaguar.

Unfortunately, the legendary power of the vanir is not overstated. With a combination of thunder strikes and quicken-blessed berserkers their main host hardly broke a sweat slaying a large number of jaguar warriors and the first of our ice devils. The oppressive heat of the lingering Argathan dominion greatly distressed the ice devil, allowing the swarm of vanir to bring him down in a most undignified manner.

The bloody empire has other resources at its disposal however, and toads rain from the sky on all vanir castles. Our bodies may be piled high, but vanir reinforcements shall not be forthcoming, so each of their deaths is triply painful. We will see how they hold up to our next onslaught, the jaguar seldom comes from the direction you expect.

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Old June 11th, 2007, 02:47 AM

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Default Re: A History of Perpetuality

Quote:
Velusion said:
In the beginning there was darkness...
Indeed, the statue-adorned caves of MA Agartha are quite dark. More on that to come later on.
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Old June 11th, 2007, 09:21 AM
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Default Re: A History of Perpetuality

EA Tir Na N'Og

Let there be light...and the Tuatha or Blessed walked upon the earth.

Laughter, merriment, wine and song filled the air as the fierce Sidhe warriors and there Fir Bolg allies battled the forces of evil and chaos in the strange new world of Perpetuality.

The Awakening

Come, whispered the voice, persistent, come join me. All the Tuatha heard, many laughed, some shook there head and went about there business on the Blessed Isle. Yet, among the younger Sidhe the call stirred a longing, for adventure, for glory, a chance to serve light and a chance to grasp power. The slumbering god, Illuminati beckoned them and so by ones, twos, small groups they went via the hidden ways of the barrows and mounds to serve there new god in a new world, Perpetuality.

Early Days

Illuminati, guided them to a glittering lake, breathtaking in its beauty. When the sun rose in the morning the lake glittered gold, in the day a deep blue with ripples of silver from the fish and with the setting of the sun a vivid orange and red.

The Sidhe were pleased and built a mighty citadel named Tir Na N'Og. With the Sidhe came Fir Bolgs and in very little time at all a industrious city emerged with constant new arrivals of both Sidhe and Fir Bolgs from the Blessed Isle.

1st Year of the Asension Wars

The lands surrounding Tir Na N'Og were a chaotic collection of independent states eager to accept the guidence of the Blessed. With barely a scratch to one Sidhe the city state of Tir Na N'Og became a small kingdom of 15 or so provinces all serving there mysterious god, Illuminati. During this time of expansion the Sidhe came across other nations ruled by false pretenders who proclaimed themselves the one true god. This was troubling but the nations seemed peaceful enough so treaties of peace were signed with MA Pangaea, LA Man, EA Sauromatia and MA C'tis. Now was a time of peace not war...

Early Spring, 2nd Year of the Ascension Wars

The nation of Tir Na N'Og rejoices, Illuminati the one true god, appears in a blinding flash of white light singing a song of such enchantment that no mortal, even Sidhe can copy. Our god is no longer a distant voice, a feeling, he is physically with us to guide us to victory.

The Blessed Lake

The kings of Ri, lords of the Tuatha, raged at the nation of MA Oceania. The sacred lake upon which mighty Tir Na N'Og was built had been conquered by the merfolk. Elrond, Isildur, Legolas, Elendil, Celeborn and Amaziga prepared for war. As they strapped magical armour on, equipped rings of water breathing and placed pendants of luck around there necks Illuminati appeared before them, "Hold mighty kings of Ri, it is not your destiny to wage war upon the merfolk. Well there conquest of the blessed lake is a insult to Tir Na N'Og, they are not the real threat. The real threat is to the SW, ride with all haste to the land of demons, the lands of EA Yomi. Before you get there they will have invaded our lands, cast them back and make there nation dust."

Upon hearing the words of Illuminati, Ma Oceania vanished from the minds of the kings of RI and with all haste they rode SW to face the demonic hordes of EA Yomi.

The Blessed and the Demon wars.

As Illuminati had predicted a demon army had invaded the province of Gol Amrod completely without warning and with no provocation by the Sidhe. EA Yomi would deeply regret this foolish act in the months to come.

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Old June 11th, 2007, 10:47 AM
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Default Re: A History of Perpetuality

We pick up the story of Marverni in the tenth month of year One. The lands of Marverni are entirely occupied by werewolves. Entirely? No! One small village of indomitable bare chested warriors still holds out against the invaders ...

The people of Marverni had planned to expand slowly, and well, that was really the only plan of ours that ever worked. Expand slowly we did, being careful to show up in barbarian lands with a large enough force to scare off the godless, without risking our bare chests.

Meanwhile our crack team of researchers had locked themselves up in their tree house, studying diligently for that which could perhaps buy us some peace ... yes, construction! We would become a nation of traders, building various wares for the warring nations of Perpetuality, and doing a wee bit of other research on the side. Unfortunately that part of the plan did not work out.

The greedy werewolves of Midgard invaded our lands and conquered all but one village. All appeared lost, but in the month we expected to be devoured, a Menhir descended from the sky, and bounced about, crushing the werewolves!

The werewolves may be physically strong, but they lack discipline, and flee like mice when our Menhir arrives. Little, scared, tiny, wee little mice. Run, mice, run! Flee! Ha ha ha.

For a year now, Menhir has bounced around, trying to squish the werewolves before they flee to their homes in the west. But the werewolves appear to be prolific breeders, and their numbers may yet overwhelm us.

We have found noble and honorable neighbors who have also been threatened by the Menace from Midgard. Marverni will do what we can to assist these brave soldiers in their battles against the Midgard horde. For the Midgard werewolves breed like rabbits, and their enormous army poses a dire threat to all nations of Perpetuality.
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