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June 11th, 2007, 08:00 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: MInefields?
Was the ship in the hex when the mines were layed or did it move into the hex after the mines were layed?
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June 12th, 2007, 05:18 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: MInefields?
Mines worked always as they should in my games.
What type of warheads have your mines?
The combat logs however are not useful/correct if minefields are triggered.
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June 12th, 2007, 08:08 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: MInefields?
Is this stock or Balance Mod or some other mod?
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June 12th, 2007, 08:56 PM
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Corporal
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Join Date: Jan 2002
Location: Ontario/Canada
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Re: MInefields?
I too would like an explanation on how mines and mine sweeping works.
Caius
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June 13th, 2007, 01:25 PM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: MInefields?
I have a planet where mines were dropped during a fight. They make a line from a spot to the edge of the map (in combat). I also had a fight on a warp point where the ship ran dropping mines behind the ship as it ran. It too made a straight line off the map with mines in a long row. Apparently, the game remembers where the mines are dropped and you must pass that spot to hit them.
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June 13th, 2007, 04:48 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: MInefields?
You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.
Thus the best solution would be to surround the warp point/planet with the mines.
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June 13th, 2007, 04:56 PM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: MInefields?
Quote:
Raapys said:
You can move them using System View, can't you? Never actually used mines myself in SEV, but at least that's true for all other units/ships.
Thus the best solution would be to surround the warp point/planet with the mines.
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That would be the first i heard of moving them? Anyone tried this?
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