.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old May 20th, 2007, 01:26 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Need Help with Helo Unit Class Problem

Thank you very much for the conformation/clarification.

Let me nit pick a bit here to be sure I understand. You said :

"It depends on the the picklist and how much you want to change things. The picklist looks for formation X and from year Y - year Z it picks it."

So for example, the AI wants a Rifle Company in 1986, at the moment that's formation #11 (Rifle Company 1/73-12/89).
Does it look specifically for formation #11 knowing from the internal pick list that it is an infantry company and available in 1986?

Were I to for example change Formation #11 from availability dates of 1/73-12/89 to 1/69-12/85 and formation #12 from 1/90-12/120 to 1/86-12/103 would it then select formation #12 instead?

I'm assuming that while you can add new formations to your hearts content the existing ones MUST remain in their current slots and of their current type. But can you alter the availability without causing problems as long as you stay in "the ballpark" - i.e. not change them from say 1/73-1/89 to 1/110-12/120?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #12  
Old May 20th, 2007, 04:01 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Need Help with Helo Unit Class Problem

AI pick lists

As stated in that reply - all that will ever be said regarding AI pick lists is what is supplied.

Cheers
Andy
Reply With Quote
  #13  
Old May 20th, 2007, 10:16 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Need Help with Helo Unit Class Problem

Thanks much !
Now that I see some of the constraints you've been working under I can see why you've had to do some things as you have.
With luck, and a few "creative" solutions I can work around some of them. Being able to look at the picklists the game is actually using and knowing how it uses them will help a lot!

I also see why you have equipment the USMC never had in it's OOB - and that adding an X3 code to a many of them would be a very bad idea.

Time to get creative !
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #14  
Old June 12th, 2007, 08:40 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Need Help with Helo Unit Class Problem

Good luck, I am still trying to figure mine out.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.