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				June 13th, 2007, 07:16 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: a difficult Pangaean strategy 
 *bump*But for a reason. In light of a mega-scenario concept I have in mind Im curious if anyone has any other hints about Pangaea
 
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				June 13th, 2007, 11:23 PM
			
			
			
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				 Re: a difficult Pangaean strategy 
 
	Quote: 
	
		| Gandalf Parker said: *bump*
 But for a reason. In light of a mega-scenario concept I have in mind Im curious if anyone has any other hints about Pangaea
 
 |  I claim the 5th, because of the current mega-game that I am in.
 
I can comment later on this, but it will concern LA Pangaea, whose strategy is a bit different.
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				June 14th, 2007, 12:52 AM
			
			
			
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				 Re: a difficult Pangaean strategy 
 That is true. I rarely play Late Age Pangaea because it steps out of the usual Pangaea mold. If any Pangaea was made to be played in an Ulmish head-to-head manner it would be LA Pangaea. The logic of it for late era does make sense but its not the Pangaea that Ive grown to love.
 I have a mega-scenario in mind which will ally all 3 Pangaeans and both Oceanians as AI's. I will need to build effective god/scale builds for each.
 
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				June 14th, 2007, 04:45 AM
			
			
			
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				 Re: a difficult Pangaean strategy 
 
	Quote: 
	
		| Gandalf Parker said:I rarely play Late Age Pangaea because it steps out of the usual Pangaea mold. 
 |  But unfortunately LA pangea is the only that can easily approach Carrion woods spell, that, imho, is very unthematic in la and is very thematic for ea Pangea. |  
	
		
	
	
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				June 14th, 2007, 08:10 AM
			
			
			
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				 Re: a difficult Pangaean strategy 
 Gandanlf, I know you like to play large maps but how many nations do you put up in thoses games? Basically what is frequency of nations/provinces. If I try your tactics, I always overrun by many nations because you appear weak with having relative few provinces and low troop counts with all the stealthy high end units. I guess I put to many nations in my games (existing maps with max nations) to wreck havoc on them all to keep them in control. Is the patchwork enough to keep nations away? |  
	
		
	
	
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				June 14th, 2007, 12:43 PM
			
			
			
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				 Re: a difficult Pangaean strategy 
 
	Quote: 
	
		| FaceLess said: Gandanlf, I know you like to play large maps but how many nations do you put up in thoses games? Basically what is frequency of nations/provinces. If I try your tactics, I always overrun by many nations because you appear weak with having relative few provinces and low troop counts with all the stealthy high end units. I guess I put to many nations in my games (existing maps with max nations) to wreck havoc on them all to keep them in control. Is the patchwork enough to keep nations away?
 
 |  Good question. I often tell people that discussing map size is not has helpful as they think. Its the province to player ratio which affects how the game will be played. 
 
I started defining things that way on my Dom2 site. Dom2 maps 
TINY     less than 5 each, or less than 85 total provinces. Best done as 45 land and 8 water.
 
SMALL     5 each, or 85 total provinces. Best done as 75 land and 10 water.
 
MEDIUM     10 each, or 170 total provinces. Best done as 150 land and 20 water.
 
LARGE     15 each, or 255 total provinces. Best done as 225 land and 30 water.
 
HUGE     20 each, or 340 total provinces. Best done as 300 land and 40 water.
 
EPIC     25 or more each, maybe to the maximum 500 total provinces. Something like 450 land and 50 water.
 
But that needs redone for Dom3. In the game the devs has defined Small, Medium, Large; as 10, 15, and 20 per player. Even with all players of an age on a large map, that doesnt reach even 500 provinces. 
 
I guess I will have to have Epic 50/player (1000 province map) and Xtreme 65/player (1500 province map)
 
Im sorry, I wander. To answer your question I often play up around the 50 province per player setting. Or with all the nations it would be a 1000-province map. It gives a real "wilderness" between the nations. It makes the path you travel to get there important. I also like to turn up the border mountain setting to give lots of chokepoints. Such as Tri-Mega Map 
which can be downloaded here... download TriMega 
Gandalf  Parker
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				June 14th, 2007, 01:07 PM
			
			
			
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				 Re: a difficult Pangaean strategy 
 Province/player is important, but so is map size (or given a set # of provinces/player, number of players)
 Small map, few players, even with 20+ provinces each games will be short, ending well before the most powerful late game magic. Blitz rush strategies might not dominate, but midgame will.
 
 Few provinces per player, but lots of players, you'll need to worry about rushes, but you'll also need a good late game strategy.
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