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June 14th, 2007, 04:31 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Server down?
Hi guys,
I meant to say, the website's going bananas, and I'm quite frustrated because it's something I can't fix myself, I have to wait for some admin to do it.
Anyway, the website is a completely different computer to the server. If the website goes down the server will carry on regardless. The chances of the server itself going down are much much smaller.
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June 18th, 2007, 01:25 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Server down?
I like the joke on the game page Xietor. 
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June 19th, 2007, 12:56 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Server down?
Can we go back to 48 hours on this game? I am reaching the typical phase of the game where multiple players team up on me in order to find a gameplay option that is easier than the AI and I will need more time to do my turns.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 19th, 2007, 09:32 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: No Problem
I have set the host to 48 hours.
The current turn has been postponed. If you have time to do your turns at a faster pace than 48 hours(and this goes for everyone), please do so.
But it appears war has reared its ugly head on Battlemap, and we understand the need for more time.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 19th, 2007, 02:46 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: No Problem
How's this game going? I'm not playing, but I'm interested. Anybody unhappy with their heroes? Anybody running away with the game with theirs?
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June 19th, 2007, 08:24 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: No Problem
I should clarify. My post is mainly in jest. I would rather be the single nation getting teamed up on than being part of a group of nations teaming up on a single nation. It's one of the reason I picked Vanheim this game and have been playing R'lyeh quite a bit lately.
I chose to live by the sword, I have no issue at all dying by it. And I will do it yet again in the next multiplayer game I am in. Eventually, I will find a way to win without depending on massive diplomacy to supplement skill  . For now, I am still teh suq as far as standing alone goes, but next game I will fair better, etcetera etcetera.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 19th, 2007, 08:57 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: No Problem
If you look on the Epic Heroes Mod thread(in mod forum), about 2 posts from the bottom are the tweaks coming in 1.5. Generally speaking so far:
Below par Epic Heroes:
1. Atlantis
2. Shinuyama
Regrettably I do not really play these races, and did not realize the injustice i did to them with the 1.4 Epic Heroes. Playing Shinuyama this game(1st time ever) gave me new insight to their lack of punch.
Atlantis Hero is basically just a slightly beefed up starspawn, such as the Rlyeh can buy at all of their castles.
Both of these races' Epic Heroes will be getting significant boosts in 1.5.
Epic Heroes that need a slight tweaking downwards:
1. machaka-will lose fear
2. Vanheim-tinker's hammer will lose its aoe attack effect(but will still have a 2ndary aoe of small area fire).
Epic Hero that is overpowered:
Rlyeh- he most likely is going to lose his life drain.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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