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  #1  
Old June 14th, 2007, 04:03 PM
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Default Re: MP Guide to LA Ermor - The Ashen Empire

Quote:
Velusion said:

• Take stock of the personalities in the game. New players often (though not always) fall either into the “Hero” type or the “Friendly” type. ”Hero” types will cripple themselves in order to kill you – either for role-playing reasons or because they read somewhere that Ermor is a big threat. These players will usually be exploited by the experienced “Cynic” players to take you on. “Friendly” types will go with the flow and will be rather cautious about attacking another friendly player (i.e. hopefully you). Experienced players will be almost always be “Cynics”. Cynics really want to get rid of you but at the same time usually (unless they have an advantage) want someone else to do the dirty work or will try to form an alliance to stop you. Sometimes you encounter a “Natural Ally” or someone whose goals match up with yours – usually its because their end-game strategies resemble yours (carrion woods Pangaea) or because you have a common enemy.

Awww, you think I'm friendly?
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  #2  
Old June 14th, 2007, 04:57 PM
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Default Re: MP Guide to LA Ermor - The Ashen Empire

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BigDisAwesome said:
Awww, you think I'm friendly?
Friendly or Cynic... one of the two...
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  #3  
Old June 14th, 2007, 05:39 PM

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Default Re: MP Guide to LA Ermor - The Ashen Empire

A prince of death is a great pretender for stacking fear in two ways. Firstly theres his naturally high fear and dominion(easy to get awe) which both makes him scarey and turns fear into survivability. Secondly being a single unit allows him to get surrounded by many units, grouping them together to be terrorized by your backline mages who should quickly rout them or atleast ensure your PoDs safety by giving the enemy horrible morale.

As expected this tends not to work on troops immune to fear, enemies using strong battlemagic, high morale troops with a strong first charge(until PoD is equipped), very strong missile fire and chuck norris.
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Old June 14th, 2007, 06:04 PM
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Default Mines...

One more note: since tax levels affect site income, don't forget to set taxation to 200 in lightly-populated provinces with income sites. The auto-tax routines won't do this for you.

There's no unrest if there's no people.
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  #5  
Old June 14th, 2007, 06:11 PM

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Default Re: Mines...

Very good point there Taqwus. If a player is spreading their dominion properly mines(or other gold sites) are likely to end up as their main source of income.
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  #6  
Old July 26th, 2007, 09:52 PM
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Default Re: Mines...

Updated some of the spell effects descriptions and corrected some minor spelling/grammar errors.
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  #7  
Old July 26th, 2007, 10:51 PM
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Default Re: Mines...

Nice guide, but I didn't notice you mentioning anything about ghouls per se. Ghouls, unlike the rest of Ermor's freespawns aren't mindless. Considering how mindless creatures are only worth 1/10 the value of a non-mindless creature during fortress defense, they're ideal to accumulate and simply park in your fortresses to delay sieges.
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Old July 31st, 2007, 05:40 PM
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Default Re: Mines...

Updated with a note on ghouls and expanding on a few points.
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  #9  
Old December 20th, 2007, 02:49 AM
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Default Update

Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.

Hope it helps!
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  #10  
Old December 20th, 2007, 05:37 AM
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Default Re: Update

a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".
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