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June 14th, 2007, 10:48 PM
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Corporal
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Join Date: Jun 2006
Posts: 144
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Re: Nonpurchase bug
Looks like you nailed it. Unrest of 357. Thats what I was missing. I always play with order 3 so I don't even look at it. I went order 2 on this game but still there must be some kind of unrest site. I took the province from indies maybe 7 turns ago so it should not be hidden enemies.
On troops, mainly internal moves but some have been attacks on Indies some attacks on pretenders. I have been putting it down to just blowing the orders somehow. I would not have even mentioned it but for the proof the buy was not working. I put it down to personal error but there have been several times that I double checked the moves and they did not happen with no messages. It probably has a simple reason but I just don't see it.
Anyway thanks for clearing up the buy issue.
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June 14th, 2007, 11:00 PM
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Corporal
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Join Date: Jun 2006
Posts: 144
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Re: Nonpurchase bug
Thanks ballbarian. I feel less foolish. It is hard to raise a issue like this if no one else has mentioned it. I have made so many mistakes like sending in my keystone in army under stealth so that my two supporting armies die terrible deaths because I screwed up that it is hard to say there is no way I made a error this time.
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June 15th, 2007, 01:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Nonpurchase bug
I've done that with stealth armies for Vaettihiem. Bwahahah, I got you now,.. what, where are all my troops? Oh that's right, hiding in the province twiddling their thumbs. Doh.
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June 15th, 2007, 02:45 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Thanked 13 Times in 1 Post
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Re: Nonpurchase bug
Or the famous vanheim attack!
Now, feel the wrath of my Uberbless vanir... wait.. only the fay boars didn't sneak?
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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June 15th, 2007, 03:01 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: Nonpurchase bug
Is the movement bug in the bug list?
I have seen it numerous times in SP games, although thankfully never in MP. In the SP games that it has shown up in, it has been debilitating. In my experience it has been limited to specific provinces. I can not attack out of those provinces, but the AI can definitely attack into them. It does not resolve, and if the provinces in question are important chokepoints (which they have been), the game is simply lost.
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June 15th, 2007, 05:33 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Nonpurchase bug
Description of this alleged bug, please. I need a seriously more detailed description before it goes anywhere.
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June 15th, 2007, 06:18 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: Nonpurchase bug
Sorry, but there is not much detail I can provide at the moment. I don't have any saved games exhibiting the bug.
From my experience, it is very much as Forrest and Ballbarian describe. I give my army marching orders. The appropriate movement arrows show up on the map, and all the commander's dialogs (under the commander picture) say move. Yet, on the following turn the army is still sitting in place and everyone has a defend order.
This is not a case of intercepting armies. There is absolutely no reason for the army not to move. They just don't move. As Ballbarian said, the move orders appear to cancel themselves between turns.
Now, on occasion I have given armies marching orders, and while they are still highlighted, I have clicked on some far away province (inadvertently canceling the orders and switching all commanders to defend). When I first observed this bug, this is exactly what I thought was going on. So, I just repeated the orders. But I got the same effect turn after turn even after I became very anal about checking to see if the orders had been entered correctly.
Whenever I have observed the problem, it has been limited to 1 (or perhaps a few) specific province(s). It is as if the connections between these provinces and some of their neighbors only support one way traffic. In other words, I can move from province B-to-A, but not A-to-B.
And I have only observed it in SP games on random maps.
I realize all of this is to vague for anyone to track down, and it occurs too infrequently (perhaps 1/20 SP games on random maps) to readily simulate. It is rare enough, that it is not a big problem. I was just hoping that others had noted the same problem and perhaps it was already being looked into. If not, I will keep any eye out for a reoccurence and pass on the saved game.
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