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June 15th, 2007, 07:58 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Neo Xekinima - LA game of Mod nations (recruit
I haven't tried it out, but I'm hoping that Kharam Dzu hasn't been crazy-nerfted for CBM, can anyone confirm or deny this for me?
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You've sailed off the edge of the map--here there be badgers!
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June 15th, 2007, 08:05 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Neo Xekinima - LA game of Mod nations (recruit
Looks like Sombre nerfed the att/def minimally and range, but there are improvements aswell: gold cost for most of your units got cheaper, some units received added resistances, and mapmove 1 was increased to mapmove 2 for all the units.
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June 16th, 2007, 12:09 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Neo Xekinima - LA game of Mod nations (recruit
When do we expect the updated mods, and then when are the pretenders expected after that?
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Wormwood and wine, and the bitter taste of ashes.
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June 16th, 2007, 04:43 AM
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Join Date: Feb 2007
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Re: Neo Xekinima - LA game of Mod nations (recruit
Quote:
Cainehill said:
When do we expect the updated mods, and then when are the pretenders expected after that?
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The mod will be ready within 24 hours. Prolly less, now that I woke up again.
I'd have taken care of it earlier, but there are a couple of things at the moment that kept me real busy. My notebook broke down, seriously handicapping me, my host said that he is switching from Linux to Windows which required me to find a new Linux based host and move all my games over (done that already, now, though), and I'm going to a conference for a week starting tomorrow all besides normal work, so I'm busy.
I'll write PM's to the people when the mod is ready. We'll then start whenever all the pretenders are in, so on Monday in case all of you are fast with that or some other day in the coming week. Maybe somebody else decides to withdraw from the game, we'll see. Setting the game up can be done in a jiffy. Since I heard no objections except "please don't let me start in North Africa", we'll use the Uropia map.
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June 16th, 2007, 06:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Neo Xekinima - LA game of Mod nations (recruit
I have finished the new mod that we'll prolly use for playing. I'll now send out PM's to all the players with the information on how we are proceeding.
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