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June 16th, 2007, 12:48 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: New Nation: Sylvania (Elves, son!)
Yes, but the description makes them sound like they can heal wounds, rather like Arco's priestesses. Very handy for non-elf troops, and most of all, the pretender. 
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2007, 06:55 PM
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Lieutenant General
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Re: New Nation: Sylvania- bugs
As posted in the modded nations game thread - Sylvania's Phoenix Guard still has a Fist for a weapon, instead of the golden bardiche they're supposed to have. Likewise, the Enchantress, Loremaster, and Priestess only have fists for weapons, which might be by design, but seems unlikely (as they probably should at least have a knife, eldar dagger, something).
In addition, the lance Glade Rider doesn't have a sword like it should, only Light Lance and Hoof - should presumably have an Eldar Blade as well.
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Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2007, 09:03 PM
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Lieutenant General
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Re: New Nation: Sylvania- bugs
Bug isn't in Sylvania, it's in the combination nations mod.
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Wormwood and wine, and the bitter taste of ashes.
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June 18th, 2007, 09:00 AM
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General
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Join Date: Feb 2007
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Re: New Nation: Sylvania- bugs
Quote:
Cainehill said:
Bug isn't in Sylvania, it's in the combination nations mod.
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Then maybe it comes from the CB 1.1 mod? Or from the CBM version of Sylvania? Because all I did was copy and paste all of the mods together, and when I created the preliminary version I checked for overlapping ID numbers and there were none.
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June 18th, 2007, 09:17 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation: Sylvania- bugs
Apparently there was a conflict between a weapon in CBM Kharamdzu and a weapon in CBM Sylvania.
I posted about how to fix it in the CBM nations thread.
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