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June 18th, 2007, 10:01 AM
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Re: Guide to MA Agartha (Pretender Design, Strateg
Quote:
Growth 0:
While some people in the advice thread provide solid reasons for picking growth 3, I have to strongly disagree. I feel its a total waste of points, and any reduction of aging problems is unreliable at best. My first year, 2/4 mages ended up with at least one affliction. I might as well have taken death.
No reason to go above standard. Your mages start with old age (by 4 years), and afflictions will happen anyways. There's little benefit to the supply and growth boni. I can't recommend it yet, but I'm going to take another look at 1-2 death scales. It's a thematic fit, and it seems they're going to die anyways.
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In the SP game as MA Agartha I previosuly mentioned, I took Growth 2. I have to concur with your assessment of growth vs the Golem Crafters old age problems (and to a lesser extent, the Oracle of the Ancients). It's mid year 4 for my game, and I've lost 6 of these guys to disease brought on by old age, I have 2 that recently became diseased on top of this, and have at least another 6 that have less major afflictions. Two of my Ancient Oracles have minor afflictions from aging as well.
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Guide to EA R'Lyeh
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June 18th, 2007, 01:29 PM
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Lieutenant Colonel
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Re: Guide to MA Agartha (response)
I'm glad to hear that, Salamander, since i was lazy, and only went a year before giving up on growth 3. If it was only a bout of badluck it would have been embarrassing. Four years is a much better data sample.
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June 18th, 2007, 01:59 PM
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Major General
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Re: Guide to MA Agartha (response)
Well personally, based on a sample of 20+ MP games, perhaps a 1,000+ turns in all, I am a growth fan, especially with order.
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June 18th, 2007, 02:13 PM
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Re: Guide to MA Agartha (response)
I wanted to add that I normally do like to take growth, just that it hasn't helped with the old age issues with MA Agartha. I have growth 3 in my current SP game as MA R'Lyeh, and it's been quite nice. I tend to use a fair chunk of supplies as MA R'Lyeh due to the Ilithid artillery brigades.
Part of the old age problem with the Golem Crafters is that they come with F1 magic.
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Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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June 18th, 2007, 02:22 PM
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Lieutenant Colonel
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Re: Guide to MA Agartha (response)
Meglobob, thats good to hear. Now, that growth you've taken, has that helped with units starting with old age, or are you a fan because of the other benefits?
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June 18th, 2007, 02:25 PM
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Brigadier General
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Re: Guide to MA Agartha (response)
Growth is great. The supply bonus is helpful, the income is nice, the reduced old age afflictions are also helpful and the population growth(particularly if you take growth 3) is a very big bonus in long games.
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June 18th, 2007, 03:37 PM
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Re: Guide to MA Agartha (response)
Quote:
Lazy_Perfectionist said:
Meglobob, thats good to hear. Now, that growth you've taken, has that helped with units starting with old age, or are you a fan because of the other benefits?
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Growth does help with old age but its really the income boost. I play in alot of games that last 50 - 100+ turns, growth has a considerable effect over this time period.
I suppose I would not take growth in a blitz.
A good way of reducing old age afflictions is to recruit your old age mages after the late winter month. So you get a full 9-12 turns out of them before they get afflictions.
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June 18th, 2007, 05:34 PM
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Re: Guide to MA Agartha (response)
On the subject of growth-I'd suggest never taking growth scales in combination with misfortune-over the long term, the misfortune generally cancels out any benefit from the growth.
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