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  #1  
Old June 18th, 2007, 12:00 PM
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Default Re: use of bane lords

Leadened shield has a huge boost to your magic resistance roll.

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  #2  
Old June 18th, 2007, 01:09 PM

parcelt parcelt is offline
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Default Re: use of bane lords

thanks for your replies, that's very helpful. I think i have a lead shield lying around already (captured from a fallen hero), so that should be easy. However, then my new bane lords can't have the lucky shield... i could give them a pendant of luck instead of the regeneration ring or the fire pearl... mmmh this whole game is about trade-offs.

How important is luck for an ethearal undead with high magic resistance and regeneration? Does the 50% escape from succesful attacks also apply to magic attacks such as paralyze and banishment? (i guess then it would be important as it would effectively be another boost to magic resistance, right?)

what exactly is the +S1 helmet?

it's gonna take me forever to figure this game out! (that's a good thing

if you have any other comments/suggestions on how i equipped those bane lords those would be very welcome too.
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  #3  
Old June 18th, 2007, 01:21 PM
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Default Re: use of bane lords

Quote:
parcelt said:
How important is luck for an ethearal undead with high magic resistance and regeneration? Does the 50% escape from succesful attacks also apply to magic attacks such as paralyze and banishment? (i guess then it would be important as it would effectively be another boost to magic resistance, right?)

what exactly is the +S1 helmet?

I think luck only works for (hp)damage-dealing attacks, but I might be wrong.

+S1 helmet is Starshine Skullcap it requies construction 6 and Astral 3.
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  #4  
Old June 18th, 2007, 01:40 PM

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Default Re: use of bane lords

Starshine Skullcap! That's the name I was blocking on. Astral 2 though, I'm pretty sure.

I'd keep the luck. It should apply to banishment (damage), but not paralyze.
Drop the fire pearl.

Fighting against chaff is more about survival and area affect/damage shield than actually killing them with weapons.
Horror helm/Lightning helm and your chill aura are winning the battles as much as the swords are.
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  #5  
Old June 18th, 2007, 02:29 PM

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Default Re: use of bane lords

Drop the pearl for an antimagic amulet/ring of regen. I would swap the sword of swiftness for a fire/frost/shadow brand too. If the magic continues to be a problem then swap the pearl for a lucky pendant and give your banelords lead shields.
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  #6  
Old June 18th, 2007, 03:04 PM

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Default Re: use of bane lords

Well... you could try something like a wraith crown to cover the etherealness and maybe absorb a paralyse or two on useess skeletons.

Use a misc slot for antimagic, and the other for luck. Use Charcoal shield/frost brand, reinvig from either armor or boots, and some decent armor.

But that's really not a whole lot better than what you have, and probably more expensive...
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  #7  
Old June 18th, 2007, 03:11 PM
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Default Re: use of bane lords

The weapon 'Faithful' can be paired with a Lead Shield. Trades offensive power for defense -- luck and MR, specifically.

A bane lord already radiates cold, if memory serves. If you add another area smackdown, pick a different method like fire or life draining. The same goes for your wraith lords. Your wraith lords will also be ethereal, so that frees up a body slot for, say, Armor of Souls (although you're not using blood, pity), Elemental Armor, Flesh Ward (again, blood), Rainbow Armor (don't need the reinvig that much, unless facing fatigue-causing enemies, but the MR boost might help), Stymphalian Wings... more flexibility than usual.

Note that since your wraith lords start with death magic, you should be able to get them to cast Soul Vortex.

Oh, and beware death mages. Dust to Dust / Wither Bones are unresistable; luck and blood vengeance can help, but armor and MR don't.
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  #8  
Old June 18th, 2007, 03:14 PM

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Default Re: use of bane lords

Flesh ward is a bit much, but I guess it would work pretty well. Is there a nice battlefield ench. to reduce enemy MR? I don't remember one.
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Old June 18th, 2007, 01:25 PM

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Default Re: use of bane lords

Probably the Starshine Skullcap (p276).
I'm unfamiliar with Vanheim, what magic paths do you have available? And what era is this? A dwarf in support could probably get off a couple iron wills at thau3 for +4 MR. You don't need a high level spell like army of lead if you're only buffing a few supercombatants.
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Old June 18th, 2007, 01:33 PM

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Default Re: use of bane lords

I thought Iron Will was Ulm only?
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