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  #1  
Old June 18th, 2007, 12:08 PM
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Default Re: Wish-List for Dominions 4

I like the idea of "capturing" a capital with a chance of building the units of an occupied country. Perhaps an increase of cost would be a good way to show that you've forced your new peoples to bend themselves to your will, i.e. 150% of the original price.
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Old June 18th, 2007, 04:08 PM
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Default Re: Wish-List for Dominions 4

For Agartha, I'd suggest just allowing the recruiting of Trogs and Trog captains. That's a nice reward in and of itself, and would be applicable for all 3 eras.
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Old June 20th, 2007, 06:55 PM

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Default Re: Wish-List for Dominions 4


An option for larger battle maps, selectable at game creation.

Large game where 400+ unit armies may be seen, large battle map.

Battlefield enchant dispel mechanism

Other past suggestions:
Casting script groups (buff self, buff all, offensive)

Editable spell book - ability edit the "realm" spell book so 0 mages can cast a certain spell, or more granular and change for each mage as scripting.

Battlefield placeables - either stationary summonable or via PD or gain via site; or move with army a la siege engines.
-towers (1 or 2 towers, higher quality towers with higher quality PD)
-Catapult/Ballistae/trebuchet/etc slow single purpose units, probably recruitable. Since there is no provision for breaking down a wall during a combat just having wide AOE single spell affects would work
-stationary archer shields(+prot)/small walls(restrict movement)/raised platforms(+range)

Option selectable at game creation to have max fort #, in conjunction with another build option for a training grounds - recruit but no defense.

improved PD choices beyond 20
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