|
|
|
|
 |

June 18th, 2007, 01:31 PM
|
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Capturing Capitols
Hmmm, sacred mages become even more desirable. You're less of a target since an enemy won't profit as much.
Imagine Ulm suddenly getting access to Pans or Mystics. That'd change the game, and the nature of the nation drastically.
It would be interesting to try out as a mod, but I wouldn't want to see it in the base game.
Maybe just troops. That could be interesting. Add a little variety without a major power boost.
|

July 18th, 2007, 09:12 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Capturing Capitols
For my part, in SP I find Capitols somewhat attractive :
It often allows me to diversify my magic a lot, even if it is not often worthy enougth to make an assault.Some over bonuses would be welcomed, so as to incite people not to just sit before the walls and watch them die from diseases.( as an assault is difficult because of the many mages that often stay in a capitol)
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|

July 18th, 2007, 11:19 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Capturing Capitols
I'm getting more enjoyment out of SP now that I've stopped trying to get more variety and diversity. It makes each nation more unique. I refuse to hire mercs now for the same reason, the early game can just turn into the same cost+5 merc-fest, whatever nation I'm playing (unless I'm in the water). But, it wouldn't hurt any to have the proposed Capitol option added, I suppose -- I'd just have to resist the temptation to hire the available units.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

July 18th, 2007, 10:10 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Capturing Capitols
> I have never come back after a capitol loss anyway.
I have come back from two capitol losses in a MP
game and actually won that one (in an alliance)
If your teleporting SCs are caught in a province
without a lab, a determinate enemy can take your
capitol in two turns and there is not much you can
do about it, especially if you have sent your
mages to the front lines.
In addition, in my last game, I gave a capitol back
to the original owner as the price of peace. There
was another nation that needed killing.
I am not opposed to 'looting' capitols, but please
be aware, that will change the gameplay A LOT.
__________________
No good deed goes unpunished...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|