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June 18th, 2007, 11:08 PM
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Lieutenant Colonel
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Guide to MA Agartha (Available General Summons)
This section is dedicated to readily available summons. I'll mostly be ignoring any that depend on random picks, chance indeps, or pretenders. At least right now. Have fun experimenting with those on your own. I'm just going to cover the common tools of the trade.
Section deleted: To much of a paper jockey, will get more experience with these summons first.
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June 19th, 2007, 07:04 PM
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General
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Re: Guide to MA Agartha (Available General Summons)
q: does nature bless affect golems?
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June 20th, 2007, 01:47 AM
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Captain
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Re: Guide to MA Agartha (Available General Summons)
Statues are lifeless so they don't get regeneration. They can berserk, though, which I feel a bit odd...
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June 20th, 2007, 01:33 PM
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Re: Guide to MA Agartha (Available General Summons)
That's too bad, but definitely understandable. If you Gift of Reason these guys (Agartha's summons), what slots do they have?
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June 20th, 2007, 01:55 PM
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Lieutenant Colonel
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Re: Guide to MA Agartha (Available General Summon
Take a look at the Marble Oracle - already a commander, though without any leadership (the other Middle Age Agartha thread discusses various ways to give them leadership). The whole ensemble is available.
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June 20th, 2007, 10:57 PM
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Re: Guide to MA Agartha (Available General Summon
I'm trying to, but it takes a looong time to get one to look at. I was thinking, with a Forge Lord and a dwarven hammer, you could Gift of Reason these guys and then use all the earth gems to forge a bunch of armor and cheap items, boost their Prot up around 50, with some work, providing they have the slots.
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June 21st, 2007, 06:15 AM
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Re: Guide to MA Agartha (Available General Summon
Well.. if you just want to give the equipment, skip the Gift of Reason, and just get the Marble Oracle. Admittedly, its quite a bit more expensive, too, but at least you don't have to scrounge together the nature gems and so forth.
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