.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2007, 04:38 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Thanks!

Well... I suppose I should mention what still needs to be done:
1. Some attack sprites
2. Unit stat/cost balancing
3. Summons stat/gems balancing
4. Adding/Removing/Adjusting national spells
5. Improving a few unit descriptions
6. Reading suggestions that I imagine will be posted here

Once that is done I suppose it will be ready for beta release (and ready for yet more balancing), though like Dominions itself, it is never truly finished.
Reply With Quote
  #2  
Old June 19th, 2007, 06:37 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Urdheim, The Infinite Horde


Looks well thought out.

I like the summoning a lot - summon allies or domsummons or similar to maened summoning?

Are the scions beefy? a la thuggable?

So high magic potential is:
5F on glaurung
4E on sirrush
3D on sorceror
1N or 1W on the waterborn

Do you have thoughts on the stats of the summons yet? For instance, what is the draconic demilich? Mage, thug? How does he compare to the 30 gem demilich at ench 7(?)? What's the ancestor? Cursed? Is ancient gargoyle a beefier gargoyle?

Yup I like it, very themed - lots of small, low-mid quality sneaky troops. Limited but relatively powerful magic. I think the commanders, summons and firebrand/hellion will make or break it though (i.e. make more fun for ME). Commanders all seem very nice, will be a big decision on what to make each turn (why the -research, btw?) which is a good thing.

Looking forward to seeing it.
Reply With Quote
  #3  
Old June 19th, 2007, 06:53 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Yay another modder! Awesome graphics you've shown so far. Though they look like they should be bigger than size 1.

Very cool concept, looking forward to the first release.
Reply With Quote
  #4  
Old June 19th, 2007, 07:26 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Urdheim, The Infinite Horde

@dmentd
I use gimp for almost all my graphics now. Back in the day I used good old reliable paint. My sprite experience comes from using paint along with a gif-animator and making aim icons for all my friends.

@jutetrea
I wish I could do maenad summons, but instead do regular kobolds, with special kobolds appearing in fort provinces/temple provinces, but as it is now, just two units autosummon (warchief/firelord) 5 and 1 units respectively. And the Summoner uses the makemonster (or summon allies action). I may still give an autosummon to the summoner. I considered giving the Ranger an autosummon of skirmishers/raiders but it would kind of give them away when they're sneaking/spying in enemy territory, and they're chock full of abilities as is.

All the stats and descriptions of all units mentioned are already in the mod.
The scions are quite beefy. They're size 4 half-dragons, with the stats to match. Their slots are not quite standard though. Missing some, and an extra misc. slot to somewhat make up for it. The scions are meant to be powerful/rare (as in cap-only), warriormages for use in battle. They will of course be doing some summoning/forging as well, but doing mundane research is beneath them, and they don't much care for it.

The Demilich is one of my favorite units (immortal flying undead mage with lots of death magic and fear), and could be one of the summons to focus a strategy around. Same with the Ancient Gargoyle. Essentially a much larger, tougher, element resistant gargoyle. It should be relatively difficult to get the E3A1 mage for Urdheim however. I'll throw in another group image in the first post soon, with some more units. I'll also add some more stats of the other units mentioned in the first post.

@BandarLover
Thanks!
You're absolutely right about their appearance, and I have two avenues for responding.

1. Heightwise, they are almost human. But they are very thin, and they like to swarm/fight in close proximity. Important for tunnel/cave fighting, and just as useful above ground.

2. At the beginning, I tried making the first kobold much smaller. But you couldn't tell it was a kobold, or even a lizard. It looked like a brown pixie with a tail. Making sprites is difficult enough, and almost impossible when trying for 16x16 pixel units with any detail. For the sake of appearance, I prefer them this size.
Reply With Quote
  #5  
Old June 19th, 2007, 08:29 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Very impressive. I especially love the shield on the infantries. Keep up the excellent work on this visually stunning mod.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #6  
Old June 19th, 2007, 11:32 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Visually stunning is a bit much.

I like the idea of a kobold nation though. If you want partial darkvision without armour you could copystats from a 'hiem dwarf, who has darkvision 50 and mountainsurvival. You'd have to use clearmagic though.
Reply With Quote
  #7  
Old June 19th, 2007, 11:52 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Urdheim, The Infinite Horde

Looks very cool Saulot! I have always had a soft spot for the old D&D kobolds.

Optically amazing!
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #8  
Old June 20th, 2007, 12:19 AM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Urdheim, The Infinite Horde

Quote:
Sombre said:
Visually stunning is a bit much.
Jealous much?

J/K Sombre, you know I love your work.

Though are those little light blotches on the raiders suppose to be there?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.