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June 19th, 2007, 08:29 PM
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Major General
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Join Date: Oct 2006
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Re: Urdheim, The Infinite Horde
Very impressive. I especially love the shield on the infantries. Keep up the excellent work on this visually stunning mod.
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June 19th, 2007, 11:32 PM
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Re: Urdheim, The Infinite Horde
Visually stunning is a bit much.
I like the idea of a kobold nation though. If you want partial darkvision without armour you could copystats from a 'hiem dwarf, who has darkvision 50 and mountainsurvival. You'd have to use clearmagic though.
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June 19th, 2007, 11:52 PM
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Colonel
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Re: Urdheim, The Infinite Horde
Looks very cool Saulot! I have always had a soft spot for the old D&D kobolds.
Optically amazing! 
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June 20th, 2007, 12:14 AM
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Major General
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Re: Urdheim, The Infinite Horde
/shrug, I think the graphics look awesome.
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June 20th, 2007, 12:19 AM
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Sergeant
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Re: Urdheim, The Infinite Horde
Quote:
Sombre said:
Visually stunning is a bit much.
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Jealous much?
J/K Sombre, you know I love your work.
Though are those little light blotches on the raiders suppose to be there?
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June 20th, 2007, 12:31 AM
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Re: Urdheim, The Infinite Horde
Hahah, I'd love to pretend I'm jealous but I don't think the mod subforum is a very good place for DRAAAMA.
They do look very nice though - like Amos' stuff they are quite different from the style of Dom3 but as one nation I bet they look really good on the battlefield.
There is one thing - if you use copystats with the dwarf from 'heim to get darkvision 50 I think there's a bug where you can't assign the unit to have ld40. They have to have ldr10 or 120 or whatever instead. #okleader just doesn't work for some reason.
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June 20th, 2007, 12:40 AM
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Re: Urdheim, The Infinite Horde
Oh and Bandar - those are the flames from the torches they're carrying.
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June 20th, 2007, 08:14 AM
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Sergeant
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Re: Urdheim, The Infinite Horde
Thanks for that. I didn't notice the Torch in their hands. Guess my eyes are failing as I'm getting older. 
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June 21st, 2007, 12:43 AM
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Sergeant
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Re: Urdheim, The Infinite Horde
Thanks for all the positive comments. It's quite appreciated, and most helpful as a form of motivation to keep working at it, and improving the quality of the mod.
As for darkvision, I'm going to lean against it for now, when the mod is released for beta, and if people suggest it as a good idea, it may be implemented as Sombre suggest, though it does ruin the Ranger's current leadership (possibly some other units too).
As for today's progress, I've updated two attacksprites, did a few balancing changes to stats/costs, and added a national spell.
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June 23rd, 2007, 11:25 PM
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Sergeant
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Re: Urdheim, The Infinite Horde
Played through a quick 45 province game vs. impossible Vanheim. Progress is steady. Feels like one or two more quick games, and it should be ready for betatesting by the public.
Update for today:
Fixed several itemslot bugs.
Fixed age of units.
Added two attacksprites.
Balanced several units.
Improved Scion of Abraxas.
Added a national combat spell.
Tweaked several national spells.
Updated nation forts.
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