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  #41  
Old June 19th, 2007, 05:12 PM
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Default Re: use of bane lords

What about Jade Armor, so you can leave off the boots of quickness, and go ahead and equip flying boots? That's the way I've always kitted them out.
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  #42  
Old June 19th, 2007, 05:54 PM

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Default Re: use of bane lords

I often go that way too but sometimes theres something nice you would like on their body/you dont have access to jade armour.
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  #43  
Old June 19th, 2007, 07:26 PM

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Default Re: use of bane lords

Quote:
Shovah32 said:
Quote:
parcelt said:
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
Slightly lower health on wraithlords(although if your SC is taking damage they will probably die quite quickly) but +2 attack and defence, fear+3, death 3(soul vortex), built in ethereality, +1 magic resistance AND immortality which means you only lose your equipment(keeping heroic wraithlords AND improving their abilities through the bonus dying grants) if you happen to die in your dominion.
That sounds impressive, can't wait to try these guys out.
What do the bonus dying grants bring? Does this mean it could be useful to send your wraith lords out unequipped at first to let them die a heroic death, come back with even better stats, and then equip?

I am in my dominion as long as i have at least one white candle, right?
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  #44  
Old June 19th, 2007, 09:21 PM
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Default Death ~ Fame

Fame is increased by killing, by dying, and by gaining experience.

Have enough fame to be on the Hall of Fame, and not be a pretender (and also not be any of the unique summons, yes?), and you get a heroic ability that increases so long as you're on the Hall of Fame.

The ability might not be all that useful (ex. Heroic Stupidity might be bad on a mage, and Adept Researcher may not be what you had in mind for a heroic, bloodthirsty Niefel Jarl), but they can be quite nice (extra hp, extra quickness, extra reinvigoration for mages, etc).

Since dying increases fame, if you have nothing better to do with an immortal on a turn, it has no extra gear to lose, and you don't mind it being resent to your capital or possibly bumping somebody off the HoF, it might as well die.
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  #45  
Old June 19th, 2007, 09:25 PM

Micah Micah is offline
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Default Re: Death ~ Fame

Dying's not worth much fame at all, you'd be better off killing whatever it was you're suiciding on...plus you ought to have better things to do with a 40-gem summon that give him some marginal bump to his HoF stats.
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  #46  
Old June 20th, 2007, 07:44 AM

DigitalSin DigitalSin is offline
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Default Re: Death ~ Fame

I thought that the unique summons could have heroic abilities?
I coulda sworn I had Anthrax running around with heroic toughness or something..
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  #47  
Old June 20th, 2007, 09:11 AM

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Default Re: Death ~ Fame

Unique summons can. Only pretenders don't get heroic abilities.
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  #48  
Old June 20th, 2007, 12:26 PM
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Default Re: Death ~ Fame

I believe uniques can't have heroics. They could in dom2, and possibly in dom3.01, but I'm pretty sure they can't anymore.

Uniques are kind of unique heroes in their own right. Unexpected heroes on the other hand are the ones that really surprise us with exeptional stunts. No one is surprised if Mastema, the adversary, is cruel. It is after all his metaphysical role. Mugabe on the other hand surprise and scare people all over the world.
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  #49  
Old June 20th, 2007, 12:40 PM

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Default Re: Death ~ Fame

Ok. I was going to add, "unless it had changed recently"

I must have been remembering dom2 or early dom3 games.
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  #50  
Old June 21st, 2007, 04:01 AM

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Default Re: Death ~ Fame

The uniques can in my Dom3.. It probably changed with 3.08 (which i cant be bothered downloading..) Plus I like my heroically tough Anthrax
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