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June 20th, 2007, 10:06 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
It seems that we're only going to have 9 people, so i think im going to go ahead and start the game (barring any last minute additions). Send your pretenders, please.
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June 21st, 2007, 01:41 AM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
If there is a spot open? If not have a good game. 
Cheers,
Sleet
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June 21st, 2007, 07:58 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
Random nations, folks. Read the game info, please.
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June 21st, 2007, 11:40 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
I installed the CB mod 1.1, it has separate sections for pretenders, items, scales, nations, spells. We will be using all of these, correct?
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June 21st, 2007, 12:30 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
Correct.
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June 21st, 2007, 01:39 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
Probably a dumb question, but do we just need to have the mods turned on when we create our pretenders? Or do we need to have them on everytime we do our turns?
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June 21st, 2007, 02:23 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The End of Time2 (PBEM - 4 slots left)
Both, I believe.
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