
June 21st, 2007, 12:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Paths of Blood
Quote:
Aleph said:
Haven't been here in quite a while.
LA Ulm mixes decent blood magic, freespawn thralls, freespawn wolves, and incredibly potent spies to shut down enemy economies. They aren't anywhere near the blood nation that Mictlan is, insofar as they just aren't a heavy magic nation period, but the Counts are pretty decent all rounders who, as a previous poster noted, aren't so expensive that they shouldn't hunt. They also give you a credible bootstrap into death magic, since they (unlike Tlahuelpuchi) start out being able to forge skull staves.
One small magical edge that LA Ulm has over Mictlan is access to Earth magic, albeit at low levels. With some selective empowering of capital only priests (really easy with blood) you can kick off a nice Blood Stone economy.
Also, I forget who taught me this, but Vampire Counts casting Summon Lamashtas are incredible defensive troops in your own domain. You're immortal... who cares if they turn on you?
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I absolutely love counts. Throw lifelong protection on them and have them spam raise skeletons(swapping to summon lammashta's when you want to do damage/are near your capitol) and you can get an endless horde of chaff to wear down the enemy.
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