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  #1  
Old June 21st, 2007, 07:58 PM

Shovah32 Shovah32 is offline
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Default Re: Frost Brand rules

Quote:
Lazy_Perfectionist said:
With Wave Breaker and quicken self, you can attack six times a round. But Frost Brand allows my pretender to wield a shield. OTOH, any pretender I'd give Wave Breaker to would probably have awe, maybe 10 magic bonus to defense, before other things are factored in.

So, with an awe 2, high defense Son of the Sea or Father of Frost, what would you take as equipment (esp as LA Atlantis)?

I tried out the Father of Frost, liked him, but had a lot of trouble scrounging up any equipment for him since the only non-random magic I have is water and death, all other paths were only available on capital-only mages who were to expensive to have site searching early on.
LA Atlantis equipment for a W9 Dom9 Father of Winters:
Shadow Brand(i prefer it and you have access)
Shadow Brand(unless you have access to a decent shield like charcoal/gleaming gold/lucky coin)
Horror Helmet(works with awe)
Marble Brestplate/Chainmail of displacement if you get lucky, otherwise anything decent you can get.
Boots of the messenger with indies/winged shoes with luck
For your misc slots just stick with the usuals where possible(lucky pendant, amulet of resilience, ring of regen ect)
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Old June 21st, 2007, 08:23 PM
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Ballbarian Ballbarian is offline
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Default Re: Frost Brand rules

I have been really enjoying my frost brand wielding quintet of slave princes:





I was having a rough time against Sauromatian poison arrows until I blunted them with these guys. Pretty steep gem investment, but it was worth it. If any of the 5 received an affliction, I always had a replacement nearby to trade equipment with him. I would then just retire the wounded prince to shuttling troops. Once the experience levels began to rise, I no longer had to worry about replacements.

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  #3  
Old June 21st, 2007, 10:13 PM
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Default Re: Frost Brand rules

Playing against the AI I assume?
MR 11 is way too low for MP.
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Old June 21st, 2007, 10:53 PM
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Default Re: Frost Brand rules

Definitely only AI, I wouldn't try that against a human with any experience unless I knew where his mages were not. And actually, the same applied to the AI. If I knew there were any serious mages in an enemy army, I avoided it and raided province defense.
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Old June 24th, 2007, 11:38 PM
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Default Re: Frost Brand rules

I've been using Yomi in a recent SP game and I found myself using Shadow Brands a lot and a shields like Charcoal or Gold Shields. I'm wondering if there are any better 1 hand weapons I can mass produce for my Dai Oni (hopefully that are AP or AN). I'd do Swords of Quickness, but I've been using all my Water Gems making sure that they can have Jade Armor.

Okay, here's the basic plan for my Dai Oni SCs.

Hands: Shadow or Fire Brand and Charcoal or Gold Shield (Built by random Sorcerer)
Head: Wraith Crown (I gave a Dai Oni a Skull Staff so he can make these. He's the only one that can make them as of now.)
Body: Jade Armor (My pretender is the only one who can make these so far.)
Boots: Boots of the Behemoth (By Sorcerer)
Misc1: Pendant of Luck (I found a Castle Arcanum and now I have Wizards that make these.)
Misc2: Typically nothing, but occasionally I give them a Wall Shaker when I need them to take down a fort, or when I can get the gems. (Built by a Dai Tengu that showed up as a multi-hero)

They usually have no experience to start with. Anything I can do to make these dudes better?
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Old June 25th, 2007, 12:45 AM

Valandil Valandil is offline
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Default Re: Frost Brand rules

Don't know if the boots are needed- you'll do fine with brands and fire shield. Similarily, you could forge water bracelet and then boots of quickness, replace the boots, and get some decent armor, or even a robe of shadows and cast invulnerability. Then use the second misc. for an immunity. Drop the wraith crown if you use robe of shadows, it's expensive. Horror helments are so much more fun. You can cast soul vortex and fire shield, so you don't need a dmage shield. I'd go with shield of gleaming gold, which goes nicely with the fear of helm.
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Old June 25th, 2007, 02:09 AM
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Default Re: Frost Brand rules

What paths does your pretender have? You might want to script Bless too, since your Dai Onis are sacred and can bless themselves.

I've got an SP Yomi game going right now too, and have an S9N4 bless (monolith) for the MR, regen, and twist fate.

Right now I place the Dai Oni as far back as possible and script:
Summon Earthpower (for reinvigoration)
Bless
Fire Shield (if no Charcoal Shield)
(Mirror Image if the Oni has A1)
attack

I'll add Soul Vortex once it's researched. But these guys are pretty strong as is. I've got various equipment on them, crafted by mercs (obscuro)/indies when I didn't have necessary paths:

Frost Brand/Fire Brand/Shadow Brand/Snake Bladder
Charcoal/Valor Shield
Horror Helm
Displacement Chain/Rime Hauberk
Winged Shoes/Birch Boots (100% poison resist for bladder)
Lucky Pendant (sage guild)
Girdle of Might

The winged shoes are super-handy for getting to the right place to fight. And I haven't had an Oni need to flee yet, but it would help there too.
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