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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 22nd, 2007, 12:13 AM

Sombre Sombre is offline
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Default Re: OGRE KINGDOMS

Well with the Skaven I've cut the ratling gun and jezzail from their armory and kept the warpfire thrower, warplightning, poison wind globes, doomwheel etc. It's really just firearms that represent a problem and they can be substituted in many cases. For example with the Chaos Dwarf Blunderbess, I can make heavily armed grenadier troops instead who hurl handfuls of spiked naptha bombs or magical explosives at close range. The earthshaker/hell cannon/death rocket can either be removed (dom3 doesn't really 'do' such artillery weapons) or turned into lower tech magical versions.

And the regular dwarfs, for instance, will get a nice super high prec high damage bolt thrower for killing large enemies very reliably and they'll get a flame cannon unit for wiping out hordes as well. Just no mortar, cannon, stone thrower etc.

Empire has a lot of missile firepower (3 kinds of bow) without gunpowder and they can still have a steamtank without a cannon, a war wagon without gunpowder weapons etc.

Don't worry about sounding confrontational - I love feedback :]

Really looking forward to seeing how your Hordes of Chaos turn out. They would make good opponents for my Skaven - I imagine the battles would be incredibly bloody - hordes of skaven dying to take down small numbers of chaos troops.
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