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June 21st, 2007, 12:50 PM
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Private
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Join Date: Apr 2007
Location: Finland
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curse of blood / blood rite?
Is there a mod that gives ethereal and/or mistform to vampires and vampire lords? I thought I saw someone talking about such mod, but I cant find it on the forums
Could someone link it here if it exists or if it doesn't I would really love the one who could make such a mod...
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June 21st, 2007, 12:53 PM
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BANNED USER
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Join Date: Feb 2007
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Re: curse of blood / blood rite?
Very easy mod to make. Would take a matter of minutes.
Find out the unit numbers of Vampire, Vampire Count and Vampire Lord. Then make a mod which simply adds the #ethereal trait to each of these creatures.
If you have a look through your mod manual (included in the docs subfolder of dominions3), you should be able to work out how to do it.
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June 21st, 2007, 01:02 PM
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Brigadier General
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Join Date: Oct 2006
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Re: curse of blood / blood rite?
It wasnt a mod, the ethereality was something they had in Dom2 that was removed, making them far weaker.
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June 21st, 2007, 01:26 PM
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Private
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Join Date: Apr 2007
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Re: curse of blood / blood rite?
I never really bothered to look at the moding manual... and now that I have looked at it I think I'll be spending this weekend creating my own mods
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June 21st, 2007, 02:40 PM
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Major
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Join Date: Aug 2004
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Re: curse of blood / blood rite?
If you do make one, I'd like to have it as well for my SP games. Mistform always made more sense to me than ethereality, but I don't know if that's possible to add.
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June 21st, 2007, 04:49 PM
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Private
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Re: curse of blood / blood rite?
I got really carried away from my original idea to buff vampires and now I'm wondering how is it possible to add spell efects like fire arrows, storm, darknes and such to monster, is there a command for it? and how is it possible to make similiar monsters like "mother of serpents" or "lord of the desert sun" who have allways lions/serpents accompanying them?
(edit): Is there a site that contains most of the commands you can put on monster, like how to put blood vengeange and the rarer stuff thats not includet in the manual on custom monsters?
The big idea is to make few overpowered unit or summoning spells for AI to make SP games harder...
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June 21st, 2007, 05:18 PM
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Brigadier General
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Join Date: Oct 2006
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Re: curse of blood / blood rite?
The only thing I(a non-modder) can think of to get the abilities your looking is to use the copystats command on a unit with said abilities when creating your unit(mandahas have darkness for example).
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June 22nd, 2007, 11:44 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: curse of blood / blood rite?
Yeah, I think there's quite a lot of things you sadly can't mod yet, and you've just listed a whole load of them. As shovah says, #copystats is the most common solution. But sometimes that causes problems (e.g. if you copy the goat-sun demon lord then you get the 'Heat from Hell' autocast, but you also get the 'demon' property, which there's no way of removing).
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