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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 22nd, 2007, 02:24 PM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Pillage bonus sounds good. As for sailing,.. most of the marauder tribes are land based, up in the extreme north around the chaos gate at the pole. Only the norse just north of the old world seem that interested in sailing.

I think Chosen should be sacreds, yeah. Chaos are a pretty religious nation all things considered, since the Four Powers are a part of every day life.

Technically, Chaos should get a Chaos Warrior Chariot and a marauder chariot. I think just the chaos warrior one would be fine. As for cultists,.. I say leave them. That was the old chaos before they brought in the idea of the northern lands being rife with tribes of excellent fighters rather than fodder humans.

I think Knights are a must for Chaos. If you have trouble drawing horses, just use a horse sprite from the game as a base - the sprites were made available by K O recently, including attack sprites, so just find a random cavalry unit from there and heavily modify it to get a nice chaos steed (with extra powerful hoof attack).

I guess the 2 big weaknesses of chaos are the high cost of their stuff (if you leave out cultists) and their lack of missile weapons. This translates fairly well into dom3 I think.
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  #2  
Old June 22nd, 2007, 02:29 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Obviously they need knights. I was merely wondering about TWO types: chosen and otherwise.

Missiles are definetly going to be absent, save for some horsemen throwing axes and tzeentch daemons.

If you're a warhammer player, you no doubt realise that steeds ALWAYS kill more enemies than the knights. Hence, I agree with increasing the power of chaos hoofs.

Warhounds? Why build them?
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  #3  
Old June 22nd, 2007, 02:55 PM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Warhounds can be an auto spawn/summon allies troop of the more Marauder-esque leaders. You could also have them spawned by a Marauder scout of some kind and give them stealth - they'd be the only mundane chaos stealth troops then.

I think variety is good when it comes to chaos. If they have a large number of recruitables that's not a big problem - chaos are a pretty varied army thanks to the 4 different powers. As long as the graphics don't need to be hugely different it doesn't take that long to give Chosen extra fancy helmets, or glowing swords or banners or whatever, so why not have both types?
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Old June 22nd, 2007, 02:58 PM

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Default Re: Mod thread- WH hordes of chaos

I'm really looking forward to seeing pink horrors turn into 'units' of two blue horrors when killed, by the way. It'll look great and work great in dominions.
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  #5  
Old June 22nd, 2007, 02:58 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Fair Enough.

As of right now, I've finished the sprites (attack and normal) for

Chaos Warrior with great weapon
Chaos Warrior with Halberd
Marauder Horsemen (Based on a Tien Chi Daimyo, thankss Sombre)
Sorceror
Fury
Bloodletter


Only fifty something left. P.
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  #6  
Old June 22nd, 2007, 03:17 PM

Sombre Sombre is offline
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Default Re: Mod thread- WH hordes of chaos

Post a preview so we can all criticise them and complain about them being the wrong size / too cartoony / too dark / too brightly coloured.

You know you want to ;]
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  #7  
Old June 22nd, 2007, 03:39 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Umm. Well. Since you put it that way.
Oh. 'Too dark' is an understatement. And I'm NEVER finished, so don't think this is final.

Thy'll be up an about 30 minutes
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Old June 22nd, 2007, 03:48 PM

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Default Re: Mod thread- WH hordes of chaos

WOO!
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