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June 24th, 2007, 08:28 AM
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Re: FAQ Discussion & Submissions
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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June 24th, 2007, 11:38 AM
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First Lieutenant
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Re: FAQ Discussion & Submissions
Death curse curses an enemy that kills your unit, and supposedly horror marks it as well.
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July 12th, 2007, 06:13 PM
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Major General
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Re: FAQ Discussion & Submissions
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).
But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 12th, 2007, 06:26 PM
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Re: FAQ Discussion & Submissions
I have a W9/F9/B4 bless in one game I'm playing in, mostly because the blood was very easy to get. I can say that I'm extremely happy with it. It adds +2 damage to each attack.
Jazzepi
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July 20th, 2007, 04:03 PM
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Re: FAQ Discussion & Submissions
Quote:
Jazzepi said:
I have a W9/F9/B4 bless in one game I'm playing in, mostly because the blood was very easy to get. I can say that I'm extremely happy with it. It adds +2 damage to each attack.
Jazzepi
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'course, if you have quickness and +4 att skill, strength is very usefull
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youd say that extra affliction chance of death would be way more effective then death curse...
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July 13th, 2007, 01:39 AM
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First Lieutenant
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Re: FAQ Discussion & Submissions
Quote:
MaxWilson said:
Quote:
Novi said:
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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It's not the minor blood bless that's considered weak. +2 to +4 to strength can be quite nice, especially vs. heavily-armored troops, although +4 to strength is also easily available via Strength of Giants, which costs no gems. That makes it a little bit less desirable of a bless than Fire or Water minor blesses (+att or +def), which AFAIK are available only via Quickness spells (which either cost gems or affect only a handful of units per casting) or indirectly via Darkness (which costs gems and doesn't help elite units).
But yeah, the B9 bless is weak. I can't speak as to whether B9 magic is weak because I don't typically play blood nations. I know I'm supposed to be playing an evil god, but if I think too hard about the blood slaves I start getting queasy.
-Max
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B9 isn't bad against thugs and supercombatants if you have cheap holies (mictlan, or marignon). Especially if it sometimes horrormarks the killer like I heard it did.
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July 13th, 2007, 01:23 PM
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Re: FAQ Discussion & Submissions
But the B9 Death Curse allows an MR roll, and SCs will tend to have a high MR. It's probably easier just to Spirit Curse or Curse the SC in question with a mage, which does not allow an MR roll. Same thing with the horror marks--it would be nice if there weren't an MR roll, which IIRC there is.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 14th, 2007, 04:54 PM
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Re: FAQ Discussion & Submissions
This certainly isn't an _F_aq, but it is somewhat related to the afflictions/curse/horror/mark questions - what happens to afflictions/curses/horror mar if you are immortal and die? If you are a hero and die and get brought back? If your god dies and is called back?
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July 14th, 2007, 05:45 PM
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Re: FAQ Discussion & Submissions
They still stay with you. As it says, you can never be rid of them. From the game mechanics point of view, each unit has an individual identification number and curses and horrormarks are tied to that ID. So even if you change shape by spells or other means, the unit keeps the curse and horror mark.
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July 15th, 2007, 01:54 AM
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Re: FAQ Discussion & Submissions
But afflictions are healed by immortal units over time, and when a god is called back from the dead he has a chance (I don't know how high) to heal any afflictions he is suffering from.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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