.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 24th, 2007, 04:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: A general inquiry about Dom 3 gaming habits.

I love that there are so many varieties of gameplay available in Dominions. Each game can be very different from the others, even when playing the same nation and style. Even within one game there are generally different phases with different challenges, which come and go with the situation in ways that make sense.

I like to try different game styles, but my favorite elements tend to involve the battles, and following the lives of the mortal humans in a world that gets increasingly dangerous for them due to growing threats. I enjoy both small maps for quick conflicts, and larger maps, even huge ones. However it is true that on large maps, it starts to take me a long time to enjoy each turn properly. I tend to have several games that I'm still interested in which are large that I pick away at slowly, and I start new ones when I want a faster pace of turns.

PvK
Reply With Quote
  #2  
Old June 24th, 2007, 05:23 PM

JaghataiKhan JaghataiKhan is offline
Corporal
 
Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
JaghataiKhan is on a distinguished road
Default Re: A general inquiry about Dom 3 gaming habits.

Also spells are great. Not just an ancient equivalent of artillery.

Fireball = Arcane Rocket
Magic missile = arcane rifle shot
Lightning Bolt = arcane AP round

Sure they have such stuff, but there are also thousands of spells to try out. Some are truly well thought:

*Rush of life : target either dies from heart attack or heals all the way and goes berserk due to sheer life force in him.

*Well of misery : win-win. Caster earns lots of magic gems and the world becomes a happier place.

*A nature spell I forgot its name: Send maggots to eat the dead flesh of the undead.

*An air spell : Send ravens to eat the unburied dead bodies.

Would you be surprised if I make a small map then imprison the enemy God to its keep then explore and develop just to try new spells? I made a map just to try out Lammashtas and Wish...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.