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  #1  
Old June 25th, 2007, 12:02 AM
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Default Re: Late Era versions of existing nations

Looking forward to it. The Late needs more nations!
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  #2  
Old June 25th, 2007, 01:20 AM

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Default Re: Late Era versions of existing nations

Sounds very nice. Hopefully the graphics will go smoothly for you. If you need any pointers there are some artists littered around here.

Makes me want to continue work on my blood themed LA Oceania.
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Old June 25th, 2007, 07:15 AM

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Default Re: Late Era versions of existing nations

Sounds good, more nations for my ever increasing SP turn generation times
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Old June 25th, 2007, 06:53 PM
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Default Re: Late Era versions of existing nations

Sounds awsome!!



Can you blood hunt under water??

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Sombre said:
Makes me want to continue work on my blood themed LA Oceania.
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  #5  
Old June 25th, 2007, 07:24 PM
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Default Re: Late Era versions of existing nations

No, you can't.

So the underwater blood nation is forced to raid the surface - rising from the sea, descending on the hapless villagers in the night and carrying off their daughters, to be ceremonially married to the awakening God in a blasphemous undersea temple before having their hearts eaten. How cool is that?

My only question is - why doesn't LA R'lyeh do this already? The fact that they'd be the worst blood nation *ever* (is underwater, dominion kills population) wouldn't hinder this from being totally awesome.

The simplest solution is to give those loser cult leaders they recruit in their coastal castles significant blood magic (along with an increase in price, naturally.)
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  #6  
Old June 26th, 2007, 12:30 AM
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Default Re: Late Era versions of existing nations

Firstly, blood hunting should work underwater-there's no good reason why it shouldn't.

Infact, it should work better since a shark can track blood like crazy in the water. Surely, this has to apply somehow?
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Old June 26th, 2007, 12:56 AM

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Default Re: Late Era versions of existing nations

I still have to test some of this stuff.

Does anyone know if blood slaves can be taken/used underwater? Do they simply drown? If they do, I can make them amphibious - they aren't really specifically human - I mean you can harvest them from any poptype, so I don't see why they couldn't represent atlantians, mermen, tritons etc.

Of course I'd add underwater blood spells - sharky ones, summons, aoe damage etc etc.
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Old June 26th, 2007, 01:27 AM
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Default Re: Late Era versions of existing nations

I've got underwater temples sacrificing away in my LA Mictlan game. So you can definitely bring blood slaves underwater, and you should be able to use them in ritual magic if the ritual is allowable underwater.

I'm not sure if you can bring bloodslaves with you into underwater *battles*. Since units led by someone with a manual of waterbreathing or whatever don't drown when combat starts, I assume that the blood slaves live, but there might be a waterbreathing check at the start of combat.

One assumes either that atlanteans, tritons, mermen etc. are useless as blood slaves, or that their women lose their virginity before hitting puberty. I assume the later.
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