Re: Neo Xekinima - LA game of Mod nations (recruit
I don't know if AI hoburgs would get rolled as easily as most AIs, but I can see why you wouldn't want an AI in the mix.
As for the Hoburgs - I tested them quite briefly and made some balance changes, but I was rather hurried and was relying on the fact that they aren't /that/ different from the vanilla indy hoburgs. I think the problem is that those vanilla hoburgs actually have weird stats and are too good - I don't get where the ultra high Def comes from for instance. Nor do I understand why their crossbows are just as good. And the resource to size calculations still seem freaky to me, since size isn't even a real disadvantage.
This is stuff I can and probably will change in the next CBM Hoburg Kingdom version.
PS: Remember I didn't make the original mod in most cases. Only UR, JB and VH (sort of) are mine.
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